| Gen3 TM40 |
Aerial Ace |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
Flying |
20 |
60 |
100% |
| Level Up |
Agility |
Raises the user's Speed by 2 stages. |
Psychic |
30 |
N/A |
N/A |
| Tutor (From Emerald and FRLG) |
Body Slam |
Has a 30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| Gen3 TM31 |
Brick Break |
Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. |
Fighting |
15 |
75 |
100% |
| Level Up |
Confusion |
Has a 10% chance to confuse the target. |
Psychic |
25 |
50 |
100% |
| Gen3 HM01 |
Cut |
Damages the target. |
Normal |
30 |
50 |
95% |
| Tutor (From Emerald) |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
Normal |
40 |
N/A |
N/A |
| Gen3 TM32 |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Tutor (From Emerald and FRLG) |
Double-edge |
The user receives 1/3 recoil damage. |
Normal |
15 |
120 |
100% |
| Tutor (From Emerald) |
Dynamicpunch |
Confuses the target. |
Fighting |
5 |
100 |
50% |
| Gen3 TM26 |
Earthquake |
Power doubles when performed against Pokemon using Dig. |
Ground |
10 |
100 |
100% |
| Tutor (From Emerald) |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Tutor (From Emerald and FRLG) |
Explosion |
The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. |
Normal |
5 |
250 |
100% |
| Gen3 TM42 |
Facade |
Power doubles if the user is inflicted with burn, paralysis or poison. |
Normal |
20 |
70 |
100% |
| Gen3 HM05 |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Gen3 TM21 |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Tutor (From Emerald) |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. |
Bug |
20 |
10 |
95% |
| Gen3 TM10 |
Hidden Power |
Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| Level Up |
Hyper Beam |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
Normal |
5 |
150 |
90% |
| Tutor (From Emerald) |
Ice Punch |
Has a 10% chance to freeze the target. |
Ice |
15 |
75 |
100% |
| Tutor (From Emerald) |
Icy Wind |
Lowers the target's Speed by 1 stage. |
Ice |
15 |
55 |
95% |
| Level Up |
Iron Defense |
Raises the user's Defense by 2 stages. |
Steel |
15 |
N/A |
N/A |
| Gen3 TM16 |
Light Screen |
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
Psychic |
30 |
N/A |
N/A |
| Level Up |
Metal Claw |
Has a 10% chance to raise the user's Attack by 1 stage. |
Steel |
35 |
50 |
95% |
| Level Up |
Meteor Mash |
Has a 20% chance to raise the user's Attack by 1 stage. |
Steel |
10 |
100 |
85% |
| Tutor (From Emerald and FRLG) |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Tutor (From Emerald) |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
Ground |
10 |
20 |
100% |
| Gen3 TM17 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Tutor (From Emerald) |
Psych Up |
The user copies all six of the target's current stat modifiers. |
Normal |
10 |
N/A |
N/A |
| Level Up |
Psychic |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
Psychic |
10 |
90 |
100% |
| Level Up |
Pursuit |
If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. |
Dark |
20 |
40 |
100% |
| Gen3 TM18 |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. |
Water |
5 |
N/A |
N/A |
| Gen3 TM33 |
Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
Psychic |
20 |
N/A |
N/A |
| Inherited from Metang by Other (From Gen 3 Special Event) |
Refresh |
The user recovers from burn, poison and paralysis. |
Normal |
20 |
N/A |
N/A |
| Gen3 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
Psychic |
10 |
N/A |
N/A |
| Gen3 TM27 |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Tutor (From Emerald and FRLG) |
Rock Slide |
Has a 30% chance to make the target flinch. |
Rock |
10 |
75 |
90% |
| Gen3 HM06 |
Rock Smash |
Has a 50% chance to lower the target's Defense by 1 stage. |
Fighting |
15 |
20 |
100% |
| Gen3 TM39 |
Rock Tomb |
Lowers the target's Speed by 1 stage. |
Rock |
10 |
50 |
80% |
| Tutor (From Emerald) |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
Rock |
20 |
30 |
90% |
| Gen3 TM37 |
Sandstorm |
Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Rock |
10 |
N/A |
N/A |
| Level Up |
Scary Face |
Lowers the target's Speed by 2 stages. |
Normal |
10 |
N/A |
90% |
| Gen3 TM43 |
Secret Power |
This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). |
Normal |
20 |
70 |
100% |
| Tutor (From Pokemon XD) |
Selfdestruct |
The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. |
Normal |
5 |
200 |
100% |
| Gen3 TM30 |
Shadow Ball |
Has a 20% chance to lower the target's Special Defense by 1 stage. |
Ghost |
15 |
80 |
100% |
| Tutor (From Emerald) |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| Gen3 TM36 |
Sludge Bomb |
Has a 30% chance to poison the target. |
Poison |
10 |
90 |
100% |
| Tutor (From Emerald) |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| Gen3 HM04 |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| Tutor (From Emerald and FRLG) |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| Gen3 TM11 |
Sunny Day |
Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. |
Fire |
5 |
N/A |
N/A |
| Tutor (From Emerald) |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| Tutor (From Emerald) |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
Normal |
20 |
60 |
100% |
| Level Up |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| Tutor (From Emerald) |
Thunderpunch |
Has a 10% chance to paralyze the target. |
Electric |
15 |
75 |
100% |
| Gen3 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. |
Poison |
10 |
N/A |
85% |