#375 Metang   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
375 - 191 -
Names:
English Japanese German French
Metang Metangu Metang Metang
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Iron Claw
Type: Steel/Psychic
Habitat: Rough-terrain
Gender Ratio:
Male: 0% Female: 0%
Height:
Imperial: 3ft 11in Metric: 1.2m
Weight:
Imperial: 446.4lbs Metric: 202.5kg
Colour: Blue
Abilities:
RSE and FRLGClear Body:
Opponents cannot reduce this Pokemon's stats; they can, however, inflict stat boosts with Swagger and Flatter. This ability does not prevent self-inflicted stat reductions.
DPPClear Body:
Opponents cannot reduce this Pokemon's stats; they can, however, modify stat changes with Power Swap, Guard Swap and Heart Swap and inflict stat boosts with Swagger and Flatter. This ability does not prevent self-inflicted stat reductions.
Weaknesses:
Fire (x2)
Ground (x2)
Resistances:
Dragon (x0.5)
Flying (x0.5)
Grass (x0.5)
Ice (x0.5)
Normal (x0.5)
Psychic (x0.25)
Rock (x0.5)
Steel (x0.5)
Immunities:
Poison (x0)
Evolution Line:

Beldum
lv20

Metang
lv45

Metagross
Items Held:
DPP (Wild)Metal Coat 5%-
HGSS (Wild)Metal Coat 5%-
Pokedex Entries:
RubyWhen two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
SapphireWhen two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed.
EmeraldThe claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
FireRedIt floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
LeafGreen
DiamondIt is formed by two BELDUM joining together. Its steel body won't be scratched if it collides with a jet.
Pearl
PlatinumIt is formed by two BELDUM joining together. Its steel body won't be scratched if it collides with a jet.
LocationsAll Generations | DPP | RSE and FRLG
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Evolve Beldum Morning Day Night Evolve
Evolve
-
Pearl Evolve Beldum Morning Day Night Evolve
Evolve
-
Platinum Evolve Beldum Morning Day Night Evolve
Evolve
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Beldum   Evolve
Evolve
-
SoulSilver Evolve Beldum   Evolve
Evolve
-
Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
1 1 1 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
20 20 20 Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
20 20 20 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
24 24 24 Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
28 28 28 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
32 32 32 Bullet Punch Usually goes first. Physical Damage Steel 40 100%
36 36 36 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
40 40 40 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
44 44 44 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
48 48 48 Meteor Mash Has a 20% chance to raise the user's Attack by 1 stage. Physical Damage Steel 100 85%
52 52 52 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
56 56 56 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%
Breeding Information
Egg Group Gender Unknown Gender Unknown
Approx Steps to Hatch10240
Egg MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS No Egg Moves
Tutored MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 60 230 - 293 261 - 324 230 - 293 261 - 324 230 - 293 261 - 324
Attack 75 139 - 196 167 - 224 155 - 218 186 - 249 170 - 239 204 - 273
Defense 100 184 - 241 212 - 269 205 - 268 236 - 299 225 - 294 259 - 328
Spec. Attack 55 103 - 160 131 - 188 115 - 178 146 - 209 126 - 195 160 - 229
Spec. Defense 80 148 - 205 176 - 233 165 - 228 196 - 259 181 - 250 215 - 284
Speed 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Total 420 898 - 1246 1069 - 1417 975 - 1353 1161 - 1539 1047 - 1455 1248 - 1656
Other Stats:
Base Experience 153
Growth Curve Tough
Max Experience at Lv100 1,250,000
EVs Awarded (RSE, FRLG and DPP) Defense +2
Base Happiness 35
Capture Rate 3

 

 

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