| 1 |
1 |
1 |
Harden |
Raises the user's Defense by 1 stage. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 8 |
8 |
8 |
Water Gun |
Damages the target. |
 |
Water |
40 |
100% |
| 15 |
15 |
15 |
Rock Tomb |
Lowers the target's Speed by 1 stage. |
 |
Rock |
50 |
80% |
| 22 |
22 |
22 |
Yawn |
If the target stays in battle, it falls asleep at the end of the next turn. |
 |
Normal |
N/A |
N/A |
| 29 |
29 |
29 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 36 |
36 |
36 |
Mud Sport |
All Electric-type moves are 50% weaker until the user switches out. |
 |
Ground |
N/A |
N/A |
| 43 |
43 |
43 |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| 50 |
50 |
50 |
Double-edge |
The user receives 1/3 recoil damage. |
 |
Normal |
120 |
100% |
| 57 |
57 |
57 |
Dive |
On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. |
 |
Water |
80 |
100% |
| 64 |
64 |
64 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
 |
Psychic |
N/A |
N/A |
| 71 |
71 |
71 |
Hydro Pump |
Damages the target. |
 |
Water |
120 |
80% |
| 78 |
78 |
78 |
Head Smash |
The user receives 1/2 recoil damage. |
 |
Rock |
150 |
80% |