#369 Relicanth   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
8 8 8 Water Gun Damages the target. Special Damage Water 40 100%
15 15 15 Rock Tomb Lowers the target's Speed by 1 stage. Physical Damage Rock 50 80%
22 22 22 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
29 29 29 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
36 36 36 Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
43 43 43 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
50 50 50 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
57 57 57 Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
64 64 64 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
71 71 71 Hydro Pump Damages the target. Special Damage Water 120 80%
78 78 78 Head Smash The user receives 1/2 recoil damage. Physical Damage Rock 150 80%

 

 

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