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Glalie   

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Powder Snow Has a 10% chance to freeze the target. Special Damage Ice 40 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
4 4 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
10 10 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
13 13 Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
19 19 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
22 22 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
28 28 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
31 31 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
37 37 Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%
40 40 Hail Cancels all other weather moves. For 5 turns: Blizzard never misses and has a 30% chance to hit through Protect and Detect, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Hail will last for eight turns if its user is holding Icy Rock. Other Damage Ice N/A N/A
51 51 Blizzard Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Ice 120 70%
59 59 Sheer Cold The target faints; doesn't work on higher-leveled Pokemon. Special Damage Ice KO 30%

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