Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Glalie   

General Information
Regular Form Shiny Form
National Dex Number:
362
Sinnoh Dex Number:
207 (Platinum Only) 
Hoenn Dex Number:
172 
Johto Dex Number:
English Name:
Glalie
Japanese Name:
Onigoori
Species:
Face
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ice
Habitat:
Cave
Height:
4ft 11in1.5 m
Weight:
565.5 lbs256.5 kg
Colour:
Grey

Abilities:
RSE & FRLGInner Focus:
Negates flinching against this Pokemon
Diamond & PearlInner Focus:
Negates flinching against this Pokemon
Diamond & PearlIce Body:
Heals HP by 1/16 (of max HP) per round when Hail is in effect.

Weaknesses:
Fire (x2)
Fighting (x2)
Rock (x2)
Steel (x2)
Resistances:
Ice (x0.5)
Immunities:
No immunities

Evolution Line:

Snorunt
lv42

Glalie

Items Held:
Version Items
DPP (Wild)Babiri Berry 5%-

Pokedex Entries:
RubyGLALIE has a body made of rock, which it hardens with an armor of ice. This POKéMON has the ability to freeze moisture in the atmosphere into any shape it desires.
SapphireGLALIE has the ability to freely control ice. For example, it can instantly freeze its foe solid. After immobilizing its foe in ice, this POKéMON enjoys eating it in leisurely fashion.
EmeraldA GLALIE has the power to instantaneously freeze moisture in the atmosphere. A dazzling cloud of diamondlike ice crystals forms around its body.
FireRedIt has a body of ice that won't melt, even with fire. It can instantly freeze moisture in the atmosphere.
LeafGreen
DiamondTo protect itself, it clads its body in an armor of ice, made by freezing moisture in the air.
Pearl

LocationsAll | DPP | RSE/FRLG
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Snorunt Evolve
Evolve
-
Pearl Evolve Snorunt Evolve
Evolve
-

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Powder Snow Has a 10% chance to freeze the target. Special Damage Ice 40 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
4 4 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
10 10 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
13 13 Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
19 19 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
22 22 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
28 28 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
31 31 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
37 37 Ice Beam Has a 10% chance to freeze the target. Special Damage Ice 95 100%
40 40 Hail Cancels all other weather moves. For 5 turns: Blizzard never misses and has a 30% chance to hit through Protect and Detect, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Hail will last for eight turns if its user is holding Icy Rock. Other Damage Ice N/A N/A
51 51 Blizzard Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Ice 120 70%
59 59 Sheer Cold The target faints; doesn't work on higher-leveled Pokemon. Special Damage Ice KO 30%

Breeding Information
Egg Group: Fairy / Mineral
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%

TM/HM CompatibilityAll | DPP | RSE/FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36