#361 Snorunt   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
361 - 171 -
Names:
English Japanese German French
Snorunt Yukiwarashi Schneppke Stalgamin
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Snow Hat
Type: Ice
Habitat: Cave
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 2ft 4in Metric: 0.7m
Weight:
Imperial: 37.0lbs Metric: 16.8kg
Colour: Grey
Abilities:
RSE and FRLGInner Focus:
This Pokemon cannot be made to flinch.
DPPIce Body:
If active while Hail is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn. If a non-Ice-type Pokemon receives this ability through Skill Swap, Role Play or the Trace ability, it will not take damage from Hail.
DPPInner Focus:
This Pokemon cannot be made to flinch.
Weaknesses:
Fighting (x2)
Fire (x2)
Rock (x2)
Steel (x2)
Resistances:
Ice (x0.5)
Immunities:
No immunities
Evolution Line:

Snorunt
lv42

Glalie
Dawn Stone (Female)

Froslass
Items Held:
DPP (Wild)Babiri Berry 5%-
HGSS (Wild)Babiri Berry 5%-
Pokedex Entries:
RubySNORUNT live in regions with heavy snowfall. In seasons without snow, such as spring and summer, this POKéMON steals away to live quietly among stalactites and stalagmites deep in caverns.
SapphireSNORUNT survives by eating only snow and ice. Old folklore claims that a house visited by this POKéMON is sure to prosper for many generations to come.
EmeraldThey tend to move about in groups of around five SNORUNT. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning.
FireRedIt is said that a home visited by a SNORUNT will prosper. It can withstand cold of minus 150 degrees Fahrenheit.
LeafGreen
DiamondIn the snow country, certain folklore says a house will prosper if a SNORUNT lives there.
Pearl
PlatinumIt is said that several SNORUNT gather under giant leaves and live together in harmony.
LocationsAll Generations | DPP | RSE and FRLG
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Acuity Lakefront Morning Day Night Radar
Radar
-
Route 216 Morning Day Night Radar
Radar
-
Route 217 Morning Day Night Radar
Radar
-
Pearl Acuity Lakefront Morning Day Night Radar
Radar
-
Route 216 Morning Day Night Radar
Radar
-
Route 217 Morning Day Night Radar
Radar
-
Platinum Acuity Lakefront [Level 32 - 33] Night Walk
Walk
20%
Lake Acuity [Level 39 - 40] Night Walk
Walk
20%
Route 216 [Level 33] Night Walk
Walk
10%
Route 217 [Level 33] Night Walk
Walk
20%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Trade from Diamond/Pearl/Platinum   Trade
Trade
-
SoulSilver Trade from Diamond/Pearl/Platinum   Trade
Trade
-
Other Locations:
VersionArea
Pokemon XDCipher Peon Exinn (Phenac City)
Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Powder Snow Has a 10% chance to freeze the target. Special Damage Ice 40 100%
4 4 4 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
10 10 10 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
13 13 13 Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
19 19 19 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
22 22 22 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
28 28 28 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
31 31 31 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
37 37 37 Ice Shard Usually goes first. Physical Damage Ice 40 100%
40 40 40 Hail Cancels all other weather moves. For 5 turns: Blizzard never misses and has a 30% chance to hit through Protect and Detect, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Hail will last for eight turns if its user is holding Icy Rock. Other Damage Ice N/A N/A
46 46 46 Blizzard Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Ice 120 70%
Breeding Information
Egg Group Fairy Fairy / Mineral Mineral
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Weather Ball Base power doubles and move's type changes during weather effects: becomes Fire-type during Sunny Day, Water-type during Rain Dance, Ice-type during Hail and Rock-type during Sandstorm. Special Damage Normal 50 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
HGSS Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 50 210 - 273 241 - 304 210 - 273 241 - 304 210 - 273 241 - 304
Attack 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Defense 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Spec. Attack 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Spec. Defense 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Speed 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Total 300 680 - 1028 851 - 1199 735 - 1113 921 - 1299 785 - 1193 986 - 1394
Other Stats:
Base Experience 74
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) HP +1
Base Happiness 70
Capture Rate 190

 

 

Affiliates

PokeDream   Gengar and Haunter's Pokemon Dungeon   PokeZam   Seafoam Island   GTS Plus

Legal Stuff