| Level Up |
Splash |
Doesn't do anything (but we still love it). Unfortunately, it also cannot be used during the effects of Gravity! :( |
 |
Normal |
40 |
N/A |
N/A |
| Level Up |
Safeguard |
Protects the user's entire team from status conditions for five turns. |
 |
Normal |
25 |
N/A |
N/A |
| Other (Traded from Gen 3 Special Event) |
Tickle |
Lowers the target's Attack and Defense by 1 stage each. |
 |
Normal |
20 |
N/A |
100% |
| Level Up |
Mirror Coat |
Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. |
 |
Psychic |
20 |
Var Dmg |
100% |
| Level Up |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. |
 |
Fighting |
20 |
Var Dmg |
100% |
| Level Up |
Charm |
Lowers the target's Attack by 2 stages. |
 |
Normal |
20 |
N/A |
100% |
| Level Up |
Encore |
The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. |
 |
Normal |
5 |
N/A |
100% |
| Level Up |
Destiny Bond |
Causes an opponent to faint if its next attack KOs the user. |
 |
Ghost |
5 |
N/A |
N/A |