#359 Absol   

LearnsetsRSE and FRLG | DPP
RSE and FRLG Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Gen3 TM40 Aerial Ace Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Flying 20 60 100%
Gen3 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Egg (From RSE and FRLG) Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Ingrain, Stockpiles, Perish Song count, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Normal 40 N/A N/A
Level Up Bite Has a 30% chance to make the target flinch. Dark 25 60 100%
Gen3 TM14 Blizzard Has a 10% chance to freeze the target. Ice 5 120 70%
Tutor (From Emerald and FRLG) Body Slam Has a 30% chance to paralyze the target. Normal 15 85 100%
Gen3 TM04 Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Psychic 20 N/A N/A
Tutor (From Emerald and FRLG) Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Fighting 20 Var Dmg 100%
Egg (From RSE and FRLG) Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Gen3 HM01 Cut Damages the target. Normal 30 50 95%
Level Up Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Tutor (From Emerald and FRLG) Double-edge The user receives 1/3 recoil damage. Normal 15 120 100%
Tutor (From Emerald and FRLG) Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Psychic 15 100 100%
Tutor (From Emerald) Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen3 TM42 Facade Power doubles if the user is inflicted with burn, paralysis or poison. Normal 20 70 100%
Egg (From RSE and FRLG) Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Dark 25 60 100%
Gen3 TM38 Fire Blast Has a 10% chance to burn the target. Fire 5 120 85%
Gen3 TM35 Flamethrower Has a 10% chance to burn the target. Fire 15 95 100%
Gen3 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Gen3 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Tutor (From Emerald) Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. Bug 20 10 95%
Level Up Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Psychic 15 80 90%
Gen3 TM07 Hail Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Ice 10 N/A N/A
Gen3 TM10 Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Gen3 TM15 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Gen3 TM13 Ice Beam Has a 10% chance to freeze the target. Ice 10 95 100%
Tutor (From Emerald) Icy Wind Lowers the target's Speed by 1 stage. Ice 15 55 95%
Gen3 TM23 Iron Tail Has a 30% chance to lower the target's Defense by 1 stage. Steel 15 100 75%
Level Up Leer Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Egg (From RSE and FRLG) Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Swagger), Attract, trapping moves that do not damage, Leech Seed and negative stat modifiers. In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Psychic 15 N/A N/A
Tutor (From Emerald and FRLG) Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Tutor (From Emerald) Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
Tutor (From Pokemon XD) Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Ghost 15 N/A 100%
Level Up Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Normal 5 N/A N/A
Gen3 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Tutor (From Emerald) Psych Up The user copies all six of the target's current stat modifiers. Normal 10 N/A N/A
Level Up Quick Attack Usually goes first. Normal 30 40 100%
Gen3 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. Water 5 N/A N/A
Level Up Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Normal 10 80 100%
Gen3 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
Gen3 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Tutor (From Emerald and FRLG) Rock Slide Has a 30% chance to make the target flinch. Rock 10 75 90%
Gen3 HM06 Rock Smash Has a 50% chance to lower the target's Defense by 1 stage. Fighting 15 20 100%
Gen3 TM37 Sandstorm Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Rock 10 N/A N/A
Level Up Scratch Damages the target. Normal 35 40 100%
Gen3 TM43 Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). Normal 20 70 100%
Gen3 TM30 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Ghost 15 80 100%
Gen3 TM34 Shock Wave Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Electric 20 60 100%
Level Up Slash Has a high critical hit ratio. Normal 20 70 100%
Tutor (From Emerald) Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Gen3 TM49 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. Dark 10 N/A N/A
Tutor (From Emerald) Snore Has a 30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Other (From Gen 3 Special Event) Spite The target's most recent move is reduced by 2-5 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Ghost 10 N/A 100%
Gen3 HM04 Strength Damages the target. Normal 15 80 100%
Tutor (From Emerald and FRLG) Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Gen3 TM11 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. Fire 5 N/A N/A
Tutor (From Emerald) Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Tutor (From Emerald) Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Normal 20 60 100%
Level Up Swords Dance Raises the user's Attack by 2 stages. Normal 30 N/A N/A
Level Up Taunt Prevents the target from using non-damaging moves for two turns. Assist, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, and Mirror Coat are not prevented. Dark 20 N/A 100%
Gen3 TM46 Thief Steals the target's held item unless the user is already holding an item or the target has Sticky Hold. Dark 10 40 100%
Gen3 TM25 Thunder Has a 30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly or Bounce. Electric 10 120 70%
Tutor (From Emerald and FRLG) Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Gen3 TM24 Thunderbolt Has a 10% chance to paralyze the target. Electric 15 95 100%
Gen3 TM41 Torment Prevents the target from using the same move for two turns in a row until the target is switched out. The target will use Struggle every other turn if it cannot attack without using the same move. Dark 15 N/A 100%
Gen3 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Poison 10 N/A 85%
Gen3 TM03 Water Pulse Has a 20% chance to confuse the target. Water 20 60 100%
Other (From Gen 3 Special Event) Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Normal 10 N/A N/A

Total: 68 attacks

 

 

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