| Gen3 TM40 |
Aerial Ace |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
Flying |
20 |
60 |
100% |
| Gen3 TM45 |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
Normal |
15 |
N/A |
100% |
| Egg (From RSE and FRLG) |
Baton Pass |
The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Ingrain, Stockpiles, Perish Song count, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. |
Normal |
40 |
N/A |
N/A |
| Level Up |
Bite |
Has a 30% chance to make the target flinch. |
Dark |
25 |
60 |
100% |
| Gen3 TM14 |
Blizzard |
Has a 10% chance to freeze the target. |
Ice |
5 |
120 |
70% |
| Tutor (From Emerald and FRLG) |
Body Slam |
Has a 30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| Gen3 TM04 |
Calm Mind |
Raises the user's Special Attack and Special Defense by 1 stage each. |
Psychic |
20 |
N/A |
N/A |
| Tutor (From Emerald and FRLG) |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. |
Fighting |
20 |
Var Dmg |
100% |
| Egg (From RSE and FRLG) |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
??? |
10 |
N/A |
N/A |
| Gen3 HM01 |
Cut |
Damages the target. |
Normal |
30 |
50 |
95% |
| Level Up |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Tutor (From Emerald and FRLG) |
Double-edge |
The user receives 1/3 recoil damage. |
Normal |
15 |
120 |
100% |
| Tutor (From Emerald and FRLG) |
Dream Eater |
Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. |
Psychic |
15 |
100 |
100% |
| Tutor (From Emerald) |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Gen3 TM42 |
Facade |
Power doubles if the user is inflicted with burn, paralysis or poison. |
Normal |
20 |
70 |
100% |
| Egg (From RSE and FRLG) |
Faint Attack |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
Dark |
25 |
60 |
100% |
| Gen3 TM38 |
Fire Blast |
Has a 10% chance to burn the target. |
Fire |
5 |
120 |
85% |
| Gen3 TM35 |
Flamethrower |
Has a 10% chance to burn the target. |
Fire |
15 |
95 |
100% |
| Gen3 HM05 |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Gen3 TM21 |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Tutor (From Emerald) |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. |
Bug |
20 |
10 |
95% |
| Level Up |
Future Sight |
This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. |
Psychic |
15 |
80 |
90% |
| Gen3 TM07 |
Hail |
Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Ice |
10 |
N/A |
N/A |
| Gen3 TM10 |
Hidden Power |
Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| Gen3 TM15 |
Hyper Beam |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
Normal |
5 |
150 |
90% |
| Gen3 TM13 |
Ice Beam |
Has a 10% chance to freeze the target. |
Ice |
10 |
95 |
100% |
| Tutor (From Emerald) |
Icy Wind |
Lowers the target's Speed by 1 stage. |
Ice |
15 |
55 |
95% |
| Gen3 TM23 |
Iron Tail |
Has a 30% chance to lower the target's Defense by 1 stage. |
Steel |
15 |
100 |
75% |
| Level Up |
Leer |
Lowers the target's Defense by 1 stage. |
Normal |
30 |
N/A |
100% |
| Egg (From RSE and FRLG) |
Magic Coat |
Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Swagger), Attract, trapping moves that do not damage, Leech Seed and negative stat modifiers. In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. |
Psychic |
15 |
N/A |
N/A |
| Tutor (From Emerald and FRLG) |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Tutor (From Emerald) |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
Ground |
10 |
20 |
100% |
| Tutor (From Pokemon XD) |
Nightmare |
This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. |
Ghost |
15 |
N/A |
100% |
| Level Up |
Perish Song |
All active Pokemon will faint in 3 turns unless they are switched out. |
Normal |
5 |
N/A |
N/A |
| Gen3 TM17 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Tutor (From Emerald) |
Psych Up |
The user copies all six of the target's current stat modifiers. |
Normal |
10 |
N/A |
N/A |
| Level Up |
Quick Attack |
Usually goes first. |
Normal |
30 |
40 |
100% |
| Gen3 TM18 |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. |
Water |
5 |
N/A |
N/A |
| Level Up |
Razor Wind |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. |
Normal |
10 |
80 |
100% |
| Gen3 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
Psychic |
10 |
N/A |
N/A |
| Gen3 TM27 |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Tutor (From Emerald and FRLG) |
Rock Slide |
Has a 30% chance to make the target flinch. |
Rock |
10 |
75 |
90% |
| Gen3 HM06 |
Rock Smash |
Has a 50% chance to lower the target's Defense by 1 stage. |
Fighting |
15 |
20 |
100% |
| Gen3 TM37 |
Sandstorm |
Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Rock |
10 |
N/A |
N/A |
| Level Up |
Scratch |
Damages the target. |
Normal |
35 |
40 |
100% |
| Gen3 TM43 |
Secret Power |
This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). |
Normal |
20 |
70 |
100% |
| Gen3 TM30 |
Shadow Ball |
Has a 20% chance to lower the target's Special Defense by 1 stage. |
Ghost |
15 |
80 |
100% |
| Gen3 TM34 |
Shock Wave |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
Electric |
20 |
60 |
100% |
| Level Up |
Slash |
Has a high critical hit ratio. |
Normal |
20 |
70 |
100% |
| Tutor (From Emerald) |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| Gen3 TM49 |
Snatch |
Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. |
Dark |
10 |
N/A |
N/A |
| Tutor (From Emerald) |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| Other (From Gen 3 Special Event) |
Spite |
The target's most recent move is reduced by 2-5 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. |
Ghost |
10 |
N/A |
100% |
| Gen3 HM04 |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| Tutor (From Emerald and FRLG) |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| Gen3 TM11 |
Sunny Day |
Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. |
Fire |
5 |
N/A |
N/A |
| Tutor (From Emerald) |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| Tutor (From Emerald) |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
Normal |
20 |
60 |
100% |
| Level Up |
Swords Dance |
Raises the user's Attack by 2 stages. |
Normal |
30 |
N/A |
N/A |
| Level Up |
Taunt |
Prevents the target from using non-damaging moves for two turns. Assist, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, and Mirror Coat are not prevented. |
Dark |
20 |
N/A |
100% |
| Gen3 TM46 |
Thief |
Steals the target's held item unless the user is already holding an item or the target has Sticky Hold. |
Dark |
10 |
40 |
100% |
| Gen3 TM25 |
Thunder |
Has a 30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly or Bounce. |
Electric |
10 |
120 |
70% |
| Tutor (From Emerald and FRLG) |
Thunder Wave |
Paralyzes the target. |
Electric |
20 |
N/A |
100% |
| Gen3 TM24 |
Thunderbolt |
Has a 10% chance to paralyze the target. |
Electric |
15 |
95 |
100% |
| Gen3 TM41 |
Torment |
Prevents the target from using the same move for two turns in a row until the target is switched out. The target will use Struggle every other turn if it cannot attack without using the same move. |
Dark |
15 |
N/A |
100% |
| Gen3 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. |
Poison |
10 |
N/A |
85% |
| Gen3 TM03 |
Water Pulse |
Has a 20% chance to confuse the target. |
Water |
20 |
60 |
100% |
| Other (From Gen 3 Special Event) |
Wish |
At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. |
Normal |
10 |
N/A |
N/A |