#359 Absol   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
359 - 152 -
Names:
English Japanese German French
Absol Abusoru Absol Absol
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Disaster
Type: Dark
Habitat: Mountain
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 3ft 11in Metric: 1.2m
Weight:
Imperial: 103.6lbs Metric: 47.0kg
Colour: White
Abilities:
RSE and FRLGPressure:
When an opponent uses a move that affects this Pokemon, an additional PP is required for the opponent to use that move.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.
DPPSuper Luck:
Raises the chance of this Pokemon scoring a Critical Hit.
DPPPressure:
When an opponent uses a move that affects this Pokemon, an additional PP is required for the opponent to use that move.
[Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.
Weaknesses:
Bug (x2)
Fighting (x2)
Resistances:
Dark (x0.5)
Ghost (x0.5)
Immunities:
Psychic (x0)
Evolution Line:
No Evolutions
Pokedex Entries:
RubyEverytime ABSOL appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster POKéMON.
SapphireABSOL has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This POKéMON very rarely ventures down from the mountains.
EmeraldIt sharply sense even subtle changes in the sky and the land to predict natural disasters. It is a long-lived POKéMON that has a life-span of 100 years.
FireRedIt appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.
LeafGreen
DiamondIt senses coming disasters and appears before people only to warn them of impending danger.
Pearl
PlatinumRumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
LocationsAll Generations | DPP | RSE and FRLG
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 213 [Level 20] Morning Day Night Swarm
Swarm
40%
Pearl Route 213 [Level 20] Morning Day Night Swarm
Swarm
40%
Platinum Mt. Coronet (Snowing) [Level 38 - 40] Morning Day Night Walk
Walk
5%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Union Cave 1F [Level 6] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Union Cave B1 [Level 8] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Union Cave B2 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Slowpoke Well 1F [Level 5] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Slowpoke Well B1 [Level 21] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands 1F [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands B1 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands B2 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands B3 [Level 23] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar 1F [Level 13] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar Lower Cave [Level 13] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar Upper Cave [Level 31] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar B1 [Level 15] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path 1F [Level 21] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path B1 [Level 21] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path B2 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path B3 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Dark Cave (Violet Entrance) [Level 3] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Dark Cave (Blackthorn Entrance) [Level 23] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands 1F [Level 28] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B1 [Level 32] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B2 [Level 33] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B3 [Level 35] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B4 [Level 37] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 1F [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave (Moltres Area) [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 4F [Level 50] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Route 47 (Cliff Cave) [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 2F [Level 42] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave Outside (Mountain) [Level 51] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 3F [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave Outside (Snow) [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Moon [Level 6] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Rock Tunnel 1F [Level 10] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Rock Tunnel B1 [Level 12] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Victory Road [Level 32] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Tohjo Falls [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Diglett's Cave [Level 15] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Cerulean Cave 1F [Level 39] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Cerulean Cave 2F [Level 42] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Cerulean Cave B1 [Level 46] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
SoulSilver Union Cave 1F [Level 6] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Union Cave B1 [Level 8] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Union Cave B2 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Slowpoke Well 1F [Level 5] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Slowpoke Well B1 [Level 21] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands 1F [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands B1 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands B2 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Whirl Islands B3 [Level 23] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar 1F [Level 13] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar Lower Cave [Level 13] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar Upper Cave [Level 31] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Mortar B1 [Level 15] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path 1F [Level 21] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path B1 [Level 21] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path B2 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Ice Path B3 [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Dark Cave (Violet Entrance) [Level 3] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Dark Cave (Blackthorn Entrance) [Level 23] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands 1F [Level 28] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B1 [Level 32] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B2 [Level 33] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B3 [Level 35] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Seafoam Islands B4 [Level 37] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 1F [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave (Moltres Area) [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 4F [Level 50] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Route 47 (Cliff Cave) [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 2F [Level 42] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave Outside (Mountain) [Level 51] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave 3F [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Silver Cave Outside (Snow) [Level 45] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Mt. Moon [Level 6] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Rock Tunnel 1F [Level 10] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Rock Tunnel B1 [Level 12] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Victory Road [Level 32] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Tohjo Falls [Level 22] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Diglett's Cave [Level 15] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Cerulean Cave 1F [Level 39] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Cerulean Cave 2F [Level 42] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Cerulean Cave B1 [Level 46] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Other Locations:
VersionArea
ColosseumRider Delan
Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
- 1 1 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
1 1 1 Scratch Damages the target. Physical Damage Normal 40 100%
4 4 4 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
9 9 9 Taunt Prevents the target from using non-damaging moves for two to four turns. Assist, Copycat, Me First, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, Metal Burst and Mirror Coat are not prevented. Other Damage Dark N/A 100%
12 12 12 Quick Attack Usually goes first. Physical Damage Normal 40 100%
17 17 17 Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Special Damage Normal 80 100%
20 20 20 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
25 25 25 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
28 28 28 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
33 33 33 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
36 36 36 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
41 41 41 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
44 44 44 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
49 49 49 Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Detect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Fighting N/A N/A
52 52 52 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
57 57 57 Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A
60 60 60 Psycho Cut Has a high critical hit ratio. Physical Damage Psychic 70 100%
65 65 65 Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Other Damage Normal N/A N/A
Breeding Information
Egg Group Ground Ground
Approx Steps to Hatch6400
Egg MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Megahorn Damages the target. Physical Damage Bug 120 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Platinum Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
Platinum Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 65 240 - 303 271 - 334 240 - 303 271 - 334 240 - 303 271 - 334
Attack 130 238 - 295 266 - 323 265 - 328 296 - 359 291 - 360 325 - 394
Defense 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Spec. Attack 75 139 - 196 167 - 224 155 - 218 186 - 249 170 - 239 204 - 273
Spec. Defense 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Speed 75 139 - 196 167 - 224 155 - 218 186 - 249 170 - 239 204 - 273
Total 465 980 - 1328 1151 - 1499 1065 - 1443 1251 - 1629 1145 - 1553 1346 - 1754
Other Stats:
Base Experience 174
Growth Curve Hard
Max Experience at Lv100 1,059,860
EVs Awarded (RSE, FRLG and DPP) Attack +2
Base Happiness 35
Capture Rate 30

 

 

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