| Level Up |
Astonish |
Has a 30% chance to make the target flinch. |
 |
Ghost |
15 |
30 |
100% |
| Gen4 TM45 |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
 |
Normal |
15 |
N/A |
100% |
| Gen4 TM04 |
Calm Mind |
Raises the user's Special Attack and Special Defense by 1 stage each. |
 |
Psychic |
20 |
N/A |
N/A |
| Gen4 TM78 |
Captivate |
Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. |
 |
Normal |
20 |
N/A |
100% |
| Gen4 TM57 |
Charge Beam |
Has a 70% chance to raise the user's Special Attack by 1 stage. |
 |
Electric |
10 |
50 |
90% |
| Level Up |
Confusion |
Has a 10% chance to confuse the target. |
 |
Psychic |
25 |
50 |
100% |
| Egg (From DPP) |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
 |
??? |
10 |
N/A |
N/A |
| Tutor (Traded from Emerald) |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
40 |
N/A |
N/A |
| Egg (From DPP) |
Disable |
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. |
 |
Normal |
20 |
N/A |
80% |
| Gen4 TM32 |
Double Team |
Raises the user's Evasion by 1 stage. |
 |
Normal |
15 |
N/A |
N/A |
| Level Up |
Double-edge |
The user receives 1/3 recoil damage. |
 |
Normal |
15 |
120 |
100% |
| Gen4 TM85 |
Dream Eater |
Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. |
 |
Psychic |
15 |
100 |
100% |
| Gen4 TM58 |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM53 |
Energy Ball |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Grass |
10 |
80 |
100% |
| Level Up |
Extrasensory |
Has a 10% chance to make the target flinch. |
 |
Psychic |
30 |
80 |
100% |
| Gen4 TM42 |
Facade |
Power doubles if the user is inflicted with burn, paralysis or poison. |
 |
Normal |
20 |
70 |
100% |
| Gen4 TM70 |
Flash |
Lowers the target's Accuracy by 1 stage. |
 |
Normal |
20 |
N/A |
100% |
| Gen4 TM21 |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
 |
Normal |
20 |
Var BP |
100% |
| Egg (From DPP) |
Future Sight |
This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. |
 |
Psychic |
15 |
80 |
90% |
| Gen4 TM86 |
Grass Knot |
Base power increases as the target's weight increases. |
 |
Grass |
20 |
Var BP |
100% |
| Tutor (From HGSS) |
Gravity |
The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. |
 |
Psychic |
5 |
N/A |
N/A |
| Level Up |
Growl |
Lowers the target's Attack by 1 stage. |
 |
Normal |
40 |
N/A |
100% |
| Level Up |
Heal Bell |
Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. |
 |
Normal |
5 |
N/A |
N/A |
| Level Up |
Healing Wish |
The user sacrifices itself so that its replacement will be cured of status conditions and have its HP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. |
 |
Psychic |
10 |
N/A |
N/A |
| Tutor (From Platinum) |
Helping Hand |
Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. |
 |
Normal |
20 |
N/A |
N/A |
| Gen4 TM10 |
Hidden Power |
Varies in power and type depending on the user's IVs; maximum 70 BP. Will always run off the user's Special Attack regardless of type. |
 |
Normal |
15 |
Var BP |
100% |
| Egg (From DPP) |
Hypnosis |
Puts the target to sleep. |
 |
Psychic |
20 |
N/A |
70% |
| Tutor (From Platinum) |
Icy Wind |
Lowers the target's Speed by 1 stage. |
 |
Ice |
15 |
55 |
95% |
| Tutor (From Platinum) |
Knock Off |
Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Dark |
20 |
20 |
100% |
| Tutor (From Platinum) |
Last Resort |
Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. |
 |
Normal |
5 |
130 |
100% |
| Gen4 TM16 |
Light Screen |
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
 |
Psychic |
30 |
N/A |
N/A |
| Tutor (Traded from Emerald and FRLG) |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM83 |
Natural Gift |
The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Normal |
15 |
Var BP |
100% |
| Tutor (Traded from Pokemon XD) |
Nightmare |
This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. |
 |
Ghost |
15 |
N/A |
100% |
| Gen4 TM17 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM77 |
Psych Up |
The user copies all six of the target's current stat modifiers. |
 |
Normal |
10 |
N/A |
N/A |
| Level Up (Tradeback) |
Psychic |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Psychic |
10 |
90 |
100% |
| Level Up |
Psywave |
Randomly inflicts set damage equal to .5x, .6x, .7x, .8x, .9x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x or 1.5x the user's level. |
 |
Psychic |
15 |
Var Dmg |
80% |
| Gen4 TM18 |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. |
 |
Water |
5 |
N/A |
N/A |
| Inherited from Chingling by Egg (From DPP) |
Recover |
Restores 1/2 of the user's max HP. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM67 |
Recycle |
The user's lost item is recovered. Items lost to Bug Bite, Fling, Natural Gift and Pluck will be recovered if the user of Recycle was the item's original holder; items lost to Trick, Switcheroo, Thief, Covet or Knock Off cannot be recovered. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM33 |
Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
 |
Psychic |
20 |
N/A |
N/A |
| Gen4 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
 |
Psychic |
10 |
N/A |
N/A |
| Gen4 TM27 |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
 |
Normal |
20 |
Var BP |
100% |
| Tutor (From HGSS) |
Role Play |
The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. |
 |
Psychic |
10 |
N/A |
N/A |
| Tutor (From Platinum) |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
20 |
30 |
90% |
| Level Up |
Safeguard |
Protects the user's entire team from status conditions for five turns. |
 |
Normal |
25 |
N/A |
N/A |
| Gen4 TM43 |
Secret Power |
This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles), its Attack may be lowered by 1 stage while surfing on any body of water, its Speed may be lowered by 1 stage while on marshy terrain, its Accuracy may be lowered by 1 stage on beach sand, desert sand and dirt paths, it may flinch in caves or on rocky outdoor terrain, it may become frozen on snowy terrain and it may become paralyzed everywhere else (including Wi-Fi battles).
In Pokemon Battle Revolution, the target's Attack may be lowered by 1 stage at Gateway, its Accuracy may be lowered by 1 stage at Sunset, it may be paralyzed at Courtyard, Main Street and Neon, it may be put to sleep at Sunny Park and Waterfall and it may flinch at Crystal, Magma and Stargazer. |
 |
Normal |
20 |
70 |
100% |
| Gen4 TM30 |
Shadow Ball |
Has a 20% chance to lower the target's Special Defense by 1 stage. |
 |
Ghost |
15 |
80 |
100% |
| Gen4 TM34 |
Shock Wave |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Electric |
20 |
60 |
100% |
| Tutor (From Platinum) |
Signal Beam |
Has a 10% chance to confuse the target. |
 |
Bug |
15 |
75 |
100% |
| Gen4 TM48 |
Skill Swap |
The user exchanges abilities with the target; does not work if Wonder Guard is the ability of either the user or the target. |
 |
Psychic |
10 |
N/A |
N/A |
| Gen4 TM82 |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
 |
Normal |
10 |
Copy |
N/A |
| Gen4 TM49 |
Snatch |
Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. |
 |
Dark |
10 |
N/A |
N/A |
| Tutor (From Platinum) |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
 |
Normal |
15 |
40 |
100% |
| Gen4 TM90 |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM11 |
Sunny Day |
Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. |
 |
Fire |
5 |
N/A |
N/A |
| Gen4 TM87 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
 |
Normal |
15 |
N/A |
90% |
| Inherited from Chingling by Tutor (From Platinum) |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Normal |
20 |
60 |
100% |
| Level Up |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
20 |
90 |
85% |
| Gen4 TM12 |
Taunt |
Prevents the target from using non-damaging moves for two to four turns. Assist, Copycat, Me First, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, Metal Burst and Mirror Coat are not prevented. |
 |
Dark |
20 |
N/A |
100% |
| Gen4 TM73 |
Thunder Wave |
Paralyzes the target. This move activates Motor Drive. |
 |
Electric |
20 |
N/A |
100% |
| Gen4 TM41 |
Torment |
Prevents the target from using the same move for two turns in a row until the target is switched out. The target will use Struggle every other turn if it cannot attack without using the same move. |
 |
Dark |
15 |
N/A |
100% |
| Gen4 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. |
 |
Poison |
10 |
N/A |
85% |
| Tutor (From Platinum) |
Trick |
Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Psychic |
10 |
N/A |
100% |
| Gen4 TM92 |
Trick Room |
Always goes last. Attacking order is reversed for all active Pokemon for five turns; the slowest Pokemon moves first and vice versa. Note that move order is still determined by the regular priority categories and the effects of Trick Room apply only when Pokemon have chosen moves with the same priority. Using Trick Room a second time reverses this effect. This effect is also ignored by Stall and held items that may affect the turn order: Full Incense, Lagging Tail and Quick Claw. |
 |
Psychic |
5 |
N/A |
N/A |
| Level Up |
Uproar |
The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. |
 |
Normal |
10 |
50 |
100% |
| Egg (From DPP) |
Wish |
At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. |
 |
Normal |
10 |
N/A |
N/A |
| Level Up |
Wrap |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. |
 |
Normal |
20 |
15 |
85% |
| Level Up |
Yawn |
If the target stays in battle, it falls asleep at the end of the next turn. |
 |
Normal |
10 |
N/A |
N/A |
| Tutor (From Platinum) |
Zen Headbutt |
Has a 20% chance to make the target flinch. |
 |
Psychic |
15 |
80 |
90% |