#358 Chimecho   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
358 - 151 -
Names:
English Japanese German French
Chimecho Chiriin Palimpalim Eoko
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Wind Chime
Type: Psychic
Habitat: Grassland
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 2ft 0in Metric: 0.6m
Weight:
Imperial: 2.2lbs Metric: 1.0kg
Colour: Blue
Abilities:
RSE and FRLGLevitate:
This Pokemon is immune to Ground-type attacks, Spikes and the Arena Trap ability; it loses these immunities after using Ingrain.
DPPLevitate:
This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.
Weaknesses:
Bug (x2)
Dark (x2)
Ghost (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
Ground (x0) - With Levitate
Evolution Line:

Chingling
Happiness (Nighttime)

Chimecho
Breed with Pure Incense
Items Held:
DPP (Wild)Colbur Berry 5%-
HGSS (Wild)Colbur Berry 5%-
Pokedex Entries:
RubyCHIMECHO makes its cries echo inside hollow body. When this POKéMON becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying.
SapphireIn high winds, CHIMECHO cries as it hangs from a tree branch or the eaves of a building using a suction cup on its head. This POKéMON plucks berries with its long tail and eats them.
EmeraldThey fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguising cries.
FireRedIt travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat.
LeafGreen
DiamondTo knock foes flying, it makes the air shudder with its cries. It converses using seven cries.
PearlEmitting ultrasonic cries, it floats on winds to travel great distances.
PlatinumIts cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.
LocationsAll Generations | DPP | RSE and FRLG
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Mt. Coronet 5F [Level 40] Morning Day Night Walk
Walk
5%
Mt. Coronet 6F [Level 41 - 42] Morning Day Night Walk
Walk
10%
Mt. Coronet 7F [Level 41 - 42] Morning Day Night Walk
Walk
10%
Sendoff Spring [Level 52 - 54] Morning Day Night Walk
Walk
10%
Pearl Mt. Coronet 5F [Level 40] Morning Day Night Walk
Walk
5%
Mt. Coronet 6F [Level 41 - 42] Morning Day Night Walk
Walk
10%
Mt. Coronet 7F [Level 41 - 42] Morning Day Night Walk
Walk
10%
Sendoff Spring [Level 52 - 54] Morning Day Night Walk
Walk
10%
Platinum Mt. Coronet 5F [Level 39] Morning Day Night Walk
Walk
1%
Mt. Coronet 6F [Level 39 - 40] Morning Day Night Walk
Walk
5%
Mt. Coronet 7F [Level 39 - 41] Morning Day Night Walk
Walk
10%
Turnback Cave 2 [Level 36 - 38] Morning Day Night Walk
Walk
10%
Turnback Cave 3 [Level 28] Morning Day Night Walk
Walk
1%
Turnback Cave 4 [Level 36 - 47] Morning Day Night Walk
Walk
10%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Chingling   Evolve
Evolve
-
SoulSilver Evolve Chingling   Evolve
Evolve
-
Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
6 6 6 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
9 9 9 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
14 14 14 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
17 17 17 Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
22 22 22 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
25 25 25 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
30 30 30 Psywave Randomly inflicts set damage equal to .5x, .6x, .7x, .8x, .9x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x or 1.5x the user's level. Special Damage Psychic Var Dmg 80%
33 33 33 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
38 38 38 Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
41 41 41 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
46 46 46 Extrasensory Has a 10% chance to make the target flinch. Special Damage Psychic 80 100%
49 49 49 Healing Wish The user sacrifices itself so that its replacement will be cured of status conditions and have its HP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. Other Damage Psychic N/A N/A
Breeding Information
Egg Group Indeterminate Indeterminate
Approx Steps to Hatch6400
Egg MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Special Damage Psychic 100 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 65 240 - 303 271 - 334 240 - 303 271 - 334 240 - 303 271 - 334
Attack 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Defense 70 130 - 187 158 - 215 145 - 208 176 - 239 159 - 228 193 - 262
Spec. Attack 95 175 - 232 203 - 260 195 - 258 226 - 289 214 - 283 248 - 317
Spec. Defense 80 148 - 205 176 - 233 165 - 228 196 - 259 181 - 250 215 - 284
Speed 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Total 425 908 - 1256 1079 - 1427 985 - 1363 1171 - 1549 1057 - 1465 1258 - 1666
Other Stats:
Base Experience 147
Growth Curve Easy
Max Experience at Lv100 800,000
EVs Awarded (RSE, FRLG and DPP) Spec. Attack +1
Spec. Defense +1
Base Happiness 70
Capture Rate 45

 

 

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