| 1 |
1 |
1 |
Knock Off |
Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Dark |
20 |
100% |
| 5 |
5 |
5 |
Night Shade |
Does damage equal to user's level. |
 |
Ghost |
Var Dmg |
100% |
| 8 |
8 |
8 |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
| 13 |
13 |
13 |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
 |
??? |
N/A |
N/A |
| 16 |
16 |
16 |
Spite |
The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. |
 |
Ghost |
N/A |
100% |
| 20 |
20 |
20 |
Shadow Sneak |
Usually goes first. |
 |
Ghost |
40 |
100% |
| 23 |
23 |
23 |
Will-O-Wisp |
Burns the target. This move activates Flash Fire. |
 |
Fire |
N/A |
75% |
| 28 |
28 |
28 |
Faint Attack |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Dark |
60 |
100% |
| 31 |
31 |
31 |
Shadow Ball |
Has a 20% chance to lower the target's Special Defense by 1 stage. |
 |
Ghost |
80 |
100% |
| 35 |
35 |
35 |
Sucker Punch |
Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. |
 |
Dark |
80 |
100% |
| 42 |
42 |
42 |
Embargo |
Prevents the target from using its held item for five turns. During in-game battles, trainers also cannot use any items from their bag on a Pokemon under the effects of Embargo. |
 |
Dark |
N/A |
100% |
| 51 |
51 |
51 |
Snatch |
Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. |
 |
Dark |
N/A |
N/A |
| 58 |
58 |
58 |
Grudge |
The target's next move is set to 0 PP if it directly KOs the user. |
 |
Ghost |
N/A |
N/A |
| 66 |
66 |
66 |
Trick |
Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Psychic |
N/A |
100% |