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Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
5 5 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
8 8 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
13 13 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
16 16 Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
20 20 Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
23 23 Will-O-Wisp Burns the target. This move activates Flash Fire. Other Damage Fire N/A 75%
28 28 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
31 31 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Special Damage Ghost 80 100%
35 35 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
38 38 Embargo Prevents the target from using its held item for five turns. During in-game battles, trainers also cannot use any items from their bag on a Pokemon under the effects of Embargo. Other Damage Dark N/A 100%
43 43 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. dp Other Damage Dark N/A N/A
46 46 Grudge The target's next move is set to 0 PP if it directly KOs the user. Other Damage Ghost N/A N/A
50 50 Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%

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