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Shuppet   

General Information
Regular Form Shiny Form
National Dex Number:
353
Sinnoh Dex Number:
Hoenn Dex Number:
146 
Johto Dex Number:
English Name:
Shuppet
Japanese Name:
Kagebouzu
Species:
Puppet
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ghost
Habitat:
Urban
Height:
2ft 0in0.6 m
Weight:
5.1 lbs2.3 kg
Colour:
Black

Abilities:
RSE & FRLGInsomnia:
Negates sleep status against this Pokemon.
Diamond & PearlInsomnia:
Negates sleep status against this Pokemon.
Diamond & PearlFrisk:
Identifies the item held by the opponent.

Weaknesses:
Ghost (x2)
Dark (x2)
Resistances:
Poison (x0.5)
Bug (x0.5)
Immunities:
Normal (x0)
Fighting (x0)

Evolution Line:

Shuppet
lv37

Banette

Items Held:
Version Items
RSE (Wild)Spell Tag 5%-
FRLG (Wild)Spell Tag 5%-
DPP (Wild)Spell Tag 5%-

Pokedex Entries:
RubySHUPPET is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings of vengeance, this POKéMON will appear in a swarm and line up beneath the eaves of that person's home.
SapphireSHUPPET grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people.
EmeraldThe POKéMON roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.
FireRedIt loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.
LeafGreen
DiamondIt loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Pearl

LocationsAll | DPP | RSE/FRLG
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Breed two Banette Hatch
Hatch
-
Pearl Breed two Banette Hatch
Hatch
-

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
5 5 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
8 8 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
13 13 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
16 16 Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
20 20 Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
23 23 Will-O-Wisp Burns the target. This move activates Flash Fire. Other Damage Fire N/A 75%
28 28 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
31 31 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Special Damage Ghost 80 100%
35 35 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
38 38 Embargo Prevents the target from using its held item for five turns. During in-game battles, trainers also cannot use any items from their bag on a Pokemon under the effects of Embargo. Other Damage Dark N/A 100%
43 43 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. dp Other Damage Dark N/A N/A
46 46 Grudge The target's next move is set to 0 PP if it directly KOs the user. Other Damage Ghost N/A N/A
50 50 Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%

Breeding Information
Egg Group: Indeterminate
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Imprison Until the user faints or switches out, the opponent cannot select any moves that it has in common with the user. In double battles, this move affects both opponents. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Payback Power doubles if the target switches out or goes before the user. Physical Damage Dark 50 100%
This move is also available via TM/HM

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG