| 1 |
1 |
1 |
Tail Whip |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
1 |
Scratch |
Damages the target. |
 |
Normal |
40 |
100% |
| 1 |
1 |
1 |
Lick |
Has a 30% chance to paralyze the target. |
 |
Ghost |
20 |
100% |
| 1 |
1 |
1 |
Astonish |
Has a 30% chance to make the target flinch. |
 |
Ghost |
30 |
100% |
| 1 |
1 |
1 |
Thief |
Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. A stolen item cannot be recovered by using Recycle. |
 |
Dark |
40 |
100% |
| 4 |
4 |
4 |
Bind |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. |
 |
Normal |
15 |
75% |
| 7 |
7 |
7 |
Faint Attack |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Dark |
60 |
100% |
| 10 |
10 |
10 |
Fury Swipes |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. |
 |
Normal |
18 |
80% |
| - |
14 |
14 |
Feint |
Almost always goes first. If the target does not use Protect or Detect, this move fails. |
 |
Normal |
50 |
100% |
| 15 |
18 |
18 |
Psybeam |
Has a 10% chance to confuse the target. |
 |
Psychic |
65 |
100% |
| 20 |
22 |
22 |
Shadow Sneak |
Usually goes first. |
 |
Ghost |
40 |
100% |
| 25 |
27 |
27 |
Slash |
Has a high critical hit ratio. |
 |
Normal |
70 |
100% |
| 32 |
32 |
32 |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
| 39 |
37 |
37 |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
 |
Normal |
N/A |
N/A |
| 46 |
43 |
43 |
Sucker Punch |
Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. |
 |
Dark |
80 |
100% |
| 55 |
49 |
49 |
Shadow Claw |
Has a high critical hit ratio. |
 |
Ghost |
70 |
100% |
| 64 |
55 |
55 |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |