#352 Kecleon   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Scratch Damages the target. Physical Damage Normal 40 100%
1 1 1 Lick Has a 30% chance to paralyze the target. Physical Damage Ghost 20 100%
1 1 1 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
1 1 1 Thief Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. A stolen item cannot be recovered by using Recycle. Physical Damage Dark 40 100%
4 4 4 Bind Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 75%
7 7 7 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
10 10 10 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
- 14 14 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
15 18 18 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
20 22 22 Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
25 27 27 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
32 32 32 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
39 37 37 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
46 43 43 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
55 49 49 Shadow Claw Has a high critical hit ratio. Physical Damage Ghost 70 100%
64 55 55 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%

 

 

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