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Kecleon   

General Information
Regular Form Shiny Form
National Dex Number:
352
Sinnoh Dex Number:
Hoenn Dex Number:
145 
Johto Dex Number:
English Name:
Kecleon
Japanese Name:
Kakureon
Species:
Color Swap
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Normal
Habitat:
Forest
Height:
3ft 3in1 m
Weight:
48.5 lbs22 kg
Colour:
Green

Abilities:
RSE & FRLGColor Change:
Pokemon will change to the type of attack that last hit it.
Diamond & PearlColor Change:
Pokemon will change to the type of attack that last hit it.

Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)

Evolution Line:
None

Items Held:
Version Items
RSE (Wild)Persim Berry 5%-
FRLG (Wild)Persim Berry 5%-
DPP (Wild)Persim Berry 5%-

Pokedex Entries:
RubyKECLEON is capable of changing its body colors at will to blend in with its surroundings. There is an exception - this POKéMON cannot change the zigzag patterns on its belly.
SapphireKECLEON alters its body coloration to blend in with its surroundings, allowing it to sneak up on its prey unnoticed. Then it lashes out with its long, stretchy tongue to instantly ensnare the unsuspecting target.
EmeraldA POKéMON that has the ability to alter its body colors to match its surroundings. A KECLEON reverts to its original colors if it is started.
FireRedIt changes body color to blend in with its surroundings. It also changes color if it is happy or sad.
LeafGreen
DiamondIt can freely change its body's color. The zigzag pattern on its belly doesn't change, however.
Pearl

LocationsAll | DPP | RSE/FRLG
Options:Radar
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

DP Special Locations:
VersionAreaMethodFrequency
Pearl Trade from Diamond Trade
Trade
-

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Scratch Damages the target. Physical Damage Normal 40 100%
1 1 Lick Has a 30% chance to paralyze the target. Physical Damage Ghost 20 100%
1 1 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 Thief Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. A stolen item cannot be recovered by using Recycle. Physical Damage Dark 40 100%
4 4 Bind Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 75%
7 7 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
10 10 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
- 14 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
15 18 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
20 22 Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
25 27 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
32 32 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
39 37 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
46 43 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
55 49 Shadow Claw Has a high critical hit ratio. Physical Damage Ghost 70 100%
64 55 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%

Breeding Information
Egg Group: Ground
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Dizzy Punch Has a 20% chance to confuse the target. Physical Damage Normal 70 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG