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Milotic   

Level-Up AttacksAll | DP | RSE/FRLG
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Water Gun Damages the target. Special Damage Water 40 100%
1   Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
5   Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
9   Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
13   Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
17   Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 40 100%
21   Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
25   Captivate Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. Other Damage Normal N/A 100%
29   Aqua Tail Damages the target. Physical Damage Water 90 90%
33   Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
37   Hydro Pump Damages the target. Special Damage Water 120 80%
41   Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Other Damage Normal N/A 100%
45   Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
49   Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A

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