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Corphish   

General Information
Regular Form Shiny Form
National Dex Number:
341
Sinnoh Dex Number:
Hoenn Dex Number:
129 
Johto Dex Number:
English Name:
Corphish
Japanese Name:
Heigani
Species:
Ruffian
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water
Habitat:
Water's-edge
Height:
2ft 0in0.6 m
Weight:
25.4 lbs11.5 kg
Colour:
Red

Abilities:
RSE & FRLGHyper Cutter:
Pokemon's Attack cannot be reduced by the opponent. [Field Action - EMERALD ONLY] HM01 - Cut removes a larger area of tall grass.
RSE & FRLGShell Armor:
Negates critical hits against this Pokemon.
Diamond & PearlHyper Cutter:
Pokemon's Attack cannot be reduced by the opponent. [Field Action] HM01 - Cut removes a larger area of tall grass.
Diamond & PearlShell Armor:
Negates critical hits against this Pokemon.

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Corphish
lv30

Crawdaunt

Pokedex Entries:
RubyCORPHISH were originally foreign POKéMON that were imported as pets. They eventually turned up in the wild. This POKéMON is very hardy and has greatly increased its population.
SapphireCORPHISH catches prey with its sharp claws. It has no likes or dislikes when it comes to food - it will eat anything. This POKéMON has no trouble living in filthy water.
EmeraldOnce it grips prey with its large pincers, it will never let go, no matter what. It is a hardy POKéMON that can thrive in any environment.
FireRedIt came from overseas. It is a very hardy creature that will quickly proliferate, even in polluted streams.
LeafGreen
DiamondIts hardy vitality enables it to adapt to any environment. Its pincers will never release prey.
Pearl

LocationsAll | DPP | RSE/FRLG
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Celestic Town Fish (Super Rod)
Fish (Super Rod)
30%
Diamond Celestic Town Fish (Super Rod)
Fish (Super Rod)
30%
Platinum Celestic Town Fish (Super Rod)
Fish (Super Rod)
30%

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
7 7 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
10 10 Vicegrip Damages the target. Physical Damage Normal 55 100%
13 13 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
20 20 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
23 23 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
26 26 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
32 32 Taunt Prevents the target from using non-damaging moves for two to four turns. Assist, Copycat, Me First, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, Metal Burst and Mirror Coat are not prevented. Other Damage Dark N/A 100%
35 35 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
38 38 Crabhammer Has a high critical hit ratio. Physical Damage Water 90 85%
44 44 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
47 47 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
53 53 Guillotine The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Normal KO 30%

Breeding Information
Egg Group: Water 1 / Water 3
Steps to Hatch:3840 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Endeavor Inflicts damage equal to the target's current HP - the user's current HP. Physical Damage Normal Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents