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Whiscash   

General Information
Regular Form Shiny Form
National Dex Number:
340
Sinnoh Dex Number:
081 
Hoenn Dex Number:
128 
Johto Dex Number:
English Name:
Whiscash
Japanese Name:
Namazun
Species:
Whiskers
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water/Ground
Habitat:
Water's-edge
Height:
2ft 11in0.9 m
Weight:
52 lbs23.6 kg
Colour:
Blue

Abilities:
RSE & FRLGOblivious:
Negates attraction against this Pokemon.
Diamond & PearlOblivious:
Negates attraction against this Pokemon.
Diamond & PearlAnticipation:
A warning is displayed if the opponent has Selfdestruct, Explosion or a move that is Super Effective against this Pokemon.

Weaknesses:
Grass (x4)
Resistances:
Fire (x0.5)
Poison (x0.5)
Rock (x0.5)
Steel (x0.5)
Immunities:
Electric (x0)

Evolution Line:

Barboach
lv30

Whiscash

Pokedex Entries:
RubyWHISCASH is extremely territorial. Just one of these POKéMON will claim an entire pond as its own territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
SapphireIf WHISCASH goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This POKéMON has the ability to predict real earthquakes.
EmeraldMysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
FireRedIt makes its nest at the bottom of swamps. It will eat anything -- if it is alive, WHISCASH will eat it.
LeafGreen
DiamondIt is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
PearlAs a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.

LocationsAll | DPP | RSE/FRLG
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Celestic Town Fish (Super Rod)
Fish (Super Rod)
5%
Eterna City Fish (Super Rod)
Fish (Super Rod)
35%
Great Marsh (Area 1) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 2) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 3) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 4) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 6) Fish (Super Rod)
Fish (Super Rod)
60%
Mt. Coronet (South) Fish (Super Rod)
Fish (Super Rod)
35%
Mt. Coronet B1 Fish (Super Rod)
Fish (Super Rod)
35%
Oreburgh Gate B1 Fish (Super Rod)
Fish (Super Rod)
35%
Ravaged Path Fish (Super Rod)
Fish (Super Rod)
35%
Route 205 (North) Fish (Super Rod)
Fish (Super Rod)
35%
Route 208 Fish (Super Rod)
Fish (Super Rod)
35%
Route 210 (Fog) Fish (Super Rod)
Fish (Super Rod)
35%
Route 212 (Rain) Fish (Super Rod)
Fish (Super Rod)
35%
Route 227 Fish (Super Rod)
Fish (Super Rod)
35%
Route 228 Fish (Super Rod)
Fish (Super Rod)
35%
Diamond Celestic Town Fish (Super Rod)
Fish (Super Rod)
5%
Eterna City Fish (Super Rod)
Fish (Super Rod)
35%
Great Marsh (Area 1) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 2) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 3) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 4) Fish (Super Rod)
Fish (Super Rod)
60%
Great Marsh (Area 6) Fish (Super Rod)
Fish (Super Rod)
60%
Mt. Coronet (South) Fish (Super Rod)
Fish (Super Rod)
35%
Mt. Coronet B1 Fish (Super Rod)
Fish (Super Rod)
35%
Oreburgh Gate B1 Fish (Super Rod)
Fish (Super Rod)
35%
Ravaged Path Fish (Super Rod)
Fish (Super Rod)
35%
Route 205 (North) Fish (Super Rod)
Fish (Super Rod)
35%
Route 208 Fish (Super Rod)
Fish (Super Rod)
35%
Route 210 (Fog) Fish (Super Rod)
Fish (Super Rod)
35%
Route 212 (Rain) Fish (Super Rod)
Fish (Super Rod)
35%
Route 227 Fish (Super Rod)
Fish (Super Rod)
35%
Route 228 Fish (Super Rod)
Fish (Super Rod)
35%
Platinum Route 210 (Fog) Fish (Good Rod)
Fish (Good Rod)
5%
Route 228 Fish (Good Rod)
Fish (Good Rod)
5%
Eterna City Fish (Super Rod)
Fish (Super Rod)
35%
Great Marsh (Area 1) Fish (Super Rod)
Fish (Super Rod)
5%
Great Marsh (Area 2) Fish (Super Rod)
Fish (Super Rod)
5%
Great Marsh (Area 3) Fish (Super Rod)
Fish (Super Rod)
5%
Great Marsh (Area 4) Fish (Super Rod)
Fish (Super Rod)
5%
Great Marsh (Area 5) Fish (Super Rod)
Fish (Super Rod)
5%
Great Marsh (Area 6) Fish (Super Rod)
Fish (Super Rod)
5%
Mt. Coronet (South) Fish (Super Rod)
Fish (Super Rod)
35%
Mt. Coronet 4F Fish (Super Rod)
Fish (Super Rod)
5%
Mt. Coronet B1 Fish (Super Rod)
Fish (Super Rod)
35%
Oreburgh Gate B1 Fish (Super Rod)
Fish (Super Rod)
35%
Ravaged Path Fish (Super Rod)
Fish (Super Rod)
35%
Route 205 (North) Fish (Super Rod)
Fish (Super Rod)
35%
Route 210 (Fog) Fish (Super Rod)
Fish (Super Rod)
35%
Route 225 Fish (Super Rod)
Fish (Super Rod)
35%
Route 227 Fish (Super Rod)
Fish (Super Rod)
35%
Route 228 Fish (Super Rod)
Fish (Super Rod)
35%

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
1 1 Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
1 1 Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
6 6 Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
6 6 Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
10 10 Water Gun Damages the target. Special Damage Water 40 100%
14 14 Mud Bomb Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Ground 65 85%
18 18 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
22 22 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
26 26 Magnitude Deals variable damage, between 10 base power and 130 base power, as well as double damage against Digging Pokemon. Physical Damage Ground Var BP 100%
33 33 Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
33 33 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
39 39 Aqua Tail Damages the target. Physical Damage Water 90 90%
45 45 Earthquake Power doubles when performed against Pokemon using Dig. Physical Damage Ground 100 100%
51 51 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
57 57 Fissure The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Ground KO 30%

Breeding Information
Egg Group: Water 2
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Hydro Pump Damages the target. Special Damage Water 120 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents