#338 Solrock   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
9 9 9 Rock Throw Damages the target. Physical Damage Rock 50 90%
12 12 12 Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. Special Damage Fire 15 70%
20 20 20 Rock Polish Raises the user's Speed by 2 stages. Other Damage Rock N/A N/A
23 23 23 Psywave Randomly inflicts set damage equal to .5x, .6x, .7x, .8x, .9x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x or 1.5x the user's level. Special Damage Psychic Var Dmg 80%
31 31 31 Embargo Prevents the target from using its held item for five turns. During in-game battles, trainers also cannot use any items from their bag on a Pokemon under the effects of Embargo. Other Damage Dark N/A 100%
34 34 34 Cosmic Power Raises the user's Defense and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
42 42 42 Heal Block For five turns, or until switching out, the target(s) will not be healed by Absorb, Aqua Ring, Drain Punch, Dream Eater, Giga Drain, Heal Order, Ingrain, Leech Life, Leech Seed, Mega Drain, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis or Wish, but any additional effects from these moves, such as damaging another target, will still occur. Healing caused from held items or Pain Split will not be prevented. Other Damage Psychic N/A 100%
45 45 45 Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
53 53 53 SolarBeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Special Damage Grass 120 100%
56 56 56 Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 250 100%

 

 

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