#331 Cacnea   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
5 5 5 Absorb Restores the user's HP by 1/2 of the damage inflicted on the target. Special Damage Grass 20 100%
9 9 9 Growth Raises the user's Special Attack by 1 stage. Other Damage Normal N/A N/A
13 13 13 Leech Seed The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes. Other Damage Grass N/A 90%
17 17 17 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
21 21 21 Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Bug 14 85%
25 25 25 Ingrain The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. If a Flying-type Pokemon or a Pokemon with Levitate comes under the effect of Ingrain, it will no longer have immunity from Ground-type attacks. Other Damage Grass N/A N/A
29 29 29 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
33 33 33 Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
37 37 37 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
41 41 41 Payback Power doubles if the target switches out or goes before the user. Physical Damage Dark 50 100%
45 45 45 Needle Arm Has a 30% chance to make the target flinch. Physical Damage Grass 60 100%
49 49 49 Cotton Spore Lowers the target's Speed by 2 stages. Other Damage Grass N/A 85%
53 53 53 Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A
57 57 57 Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A

 

 

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