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Vibrava   

General Information
Regular Form Shiny Form
National Dex Number:
329
Sinnoh Dex Number:
Hoenn Dex Number:
117 
Johto Dex Number:
English Name:
Vibrava
Japanese Name:
Biburaaba
Species:
Vibration
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ground/Dragon
Habitat:
Rough-terrain
Height:
3ft 7in1.1 m
Weight:
33.7 lbs15.3 kg
Colour:
Green

Abilities:
RSE & FRLGLevitate:
Negates Ground-type attacks and Arena Trap
Diamond & PearlLevitate:
Negates Ground-type attacks and Arena Trap

Weaknesses:
Ice (x4)
Dragon (x2)
Resistances:
Fire (x0.5)
Poison (x0.5)
Rock (x0.5)
Immunities:
Electric (x0)
Ground (x0) - Levitate

Evolution Line:

Trapinch
lv35

Vibrava
lv45

Flygon

Pokedex Entries:
RubyTo make prey faint, VIBRAVA generates ultrasonic waves by making its two wings vibrate. These POKéMON's ultrasonic waves are so powerful, they can bring on headaches in people.
SapphireVIBRAVA's wings have not yet completed the process of growing. Rather than flying long distances, they are more useful for generating ultrasonic waves by vibrating.
EmeraldIt looses ultrasonic waves by rubbing its wings together. Since a VIBRAVA's wings are still in the process of growing, it can only fly a short distance.
FireRedIt generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid.
LeafGreen
DiamondIt violently shudders its wings, generating ultrasonic waves to induce headaches in people.
Pearl

LocationsAll | DPP | RSE/FRLG
Options:Radar
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Other Locations:
VersionArea
ColosseumCipher Peon Remil

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 SonicBoom Always deals 20 points of damage. Special Damage Normal Set 90%
9 9 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
17 17 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
25 25 Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
33 33 Supersonic Confuses the target. Other Damage Normal N/A 55%
35 35 DragonBreath Has a 30% chance to paralyze the target. Special Damage Dragon 60 100%
41 41 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
49 49 Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A
57 57 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%

Breeding Information
Egg Group: Bug
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Gust Power doubles if the target is in mid-air via Fly or Bounce. Special Damage Flying 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Quick Attack Usually goes first. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Air Cutter Has a high critical hit ratio. Special Damage Flying 55 95%
DP Draco Meteor Lowers the user's Special Attack by 2 stages after use. Special Damage Dragon 140 90%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Heat Wave Has a 10% chance to burn the target. Special Damage Fire 100 90%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
Platinum Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 40 100%

TM/HM CompatibilityAll | DPP | RSE/FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37