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Spinda   

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
5 5 Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
10 10 Copycat The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. Other Damage Normal Copy N/A
14 14 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
19 19 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
23 23 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
28 28 Dizzy Punch Has a 20% chance to confuse the target. Physical Damage Normal 70 100%
32 32 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
37 37 Teeter Dance Each active Pokemon, except the user, becomes confused. Other Damage Normal N/A 100%
41 41 Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
46 46 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
50 50 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
55 55 Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%

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