#325 Spoink   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Splash Doesn't do anything (but we still love it). Unfortunately, it also cannot be used during the effects of Gravity! :( Other Damage Normal N/A N/A
7 7 7 Psywave Randomly inflicts set damage equal to .5x, .6x, .7x, .8x, .9x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x or 1.5x the user's level. Special Damage Psychic Var Dmg 80%
10 10 10 Odor Sleuth Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
14 14 14 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
15 15 15 Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
18 18 18 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
21 21 21 Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
26 26 26 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
29 29 29 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
29 29 29 Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
34 34 34 Payback Power doubles if the target switches out or goes before the user. Physical Damage Dark 50 100%
41 41 41 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
46 46 46 Power Gem Damages the target. Special Damage Rock 70 100%
48 48 48 Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%

 

 

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