#320 Wailmer   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
320 - 099 -
Names:
English Japanese German French
Wailmer Hoiruko Wailmer Wailmer
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Ball Whale
Type: Water
Habitat: Sea
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 6ft 7in Metric: 2.0m
Weight:
Imperial: 286.6lbs Metric: 130.0kg
Colour: Blue
Abilities:
RSE and FRLGWater Veil:
This Pokemon cannot become burned.
RSE and FRLGOblivious:
This Pokemon cannot become attracted to another Pokemon.
DPPOblivious:
This Pokemon cannot become attracted to another Pokemon.
DPPWater Veil:
This Pokemon cannot become burned.
Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Ice (x0.5)
Steel (x0.5)
Water (x0.5)
Immunities:
No immunities
Evolution Line:

Wailmer
lv40

Wailord
Pokedex Entries:
RubyWAILMER's nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
SapphireWAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces.
EmeraldWhile this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.
FireRedWhen it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
LeafGreen
DiamondOn sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
Pearl
PlatinumOn sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
LocationsAll Generations | DPP | RSE and FRLG
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 223 [Level 30 - 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
Route 230 [Level 30 - 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
Pearl Route 223 [Level 30 - 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
Route 230 [Level 30 - 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
Platinum Route 223 [Level 30 - 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
Route 230 [Level 30 - 40] Morning Day Night Fish (Super Rod)
Fish (Super Rod)
30%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Trade from Diamond/Pearl/Platinum   Trade
Trade
-
SoulSilver Trade from Diamond/Pearl/Platinum   Trade
Trade
-
Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Splash Doesn't do anything (but we still love it). Unfortunately, it also cannot be used during the effects of Gravity! :( Other Damage Normal N/A N/A
4 4 4 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
7 7 7 Water Gun Damages the target. Special Damage Water 40 100%
11 11 11 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
14 14 14 Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
17 17 17 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
21 21 21 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
24 24 24 Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
27 27 27 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
31 31 31 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
34 34 34 Water Spout Base power decreases as the user's HP decreases. Special Damage Water Var BP 100%
37 37 37 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
41 41 41 Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
44 44 44 Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
47 47 47 Hydro Pump Damages the target. Special Damage Water 120 80%
Breeding Information
Egg Group Ground Ground / Water 2 Water 2
Approx Steps to Hatch10240
Egg MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
HGSS Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fissure The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Ground KO 30%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Other Damage Normal Copy N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 130 370 - 433 401 - 464 370 - 433 401 - 464 370 - 433 401 - 464
Attack 70 130 - 187 158 - 215 145 - 208 176 - 239 159 - 228 193 - 262
Defense 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Spec. Attack 70 130 - 187 158 - 215 145 - 208 176 - 239 159 - 228 193 - 262
Spec. Defense 35 67 - 124 95 - 152 75 - 138 106 - 169 82 - 151 116 - 185
Speed 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Total 400 876 - 1224 1047 - 1395 935 - 1313 1121 - 1499 989 - 1397 1190 - 1598
Other Stats:
Base Experience 137
Growth Curve Extreme
Max Experience at Lv100 1,640,000
EVs Awarded (RSE, FRLG and DPP) HP +1
Base Happiness 70
Capture Rate 125

 

 

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