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Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Pound Damages the target. Physical Damage Normal 40 100%
6 6 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
9 9 Poison Gas Poisons the target. Other Damage Poison N/A 55%
14 14 Sludge Has a 30% chance to poison the target. Special Damage Poison 65 100%
17 17 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
23 23 Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
26 26 Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
30 30 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Other Damage Poison N/A 85%
38 38 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
38 38 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
38 38 Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
45 45 Sludge Bomb Has a 30% chance to poison the target. Special Damage Poison 90 100%
52 52 Gastro Acid Negates the target's ability as long as it remains in battle. Other Damage Poison N/A 100%
59 59 Wring Out Base power decreases as the target's HP decreases. Special Damage Normal Var BP 100%
66 66 Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%

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