| DPP Level-Up Attacks: |
| 1 |
1 |
Pound |
Damages the target. |
 |
Normal |
40 |
100% |
| 6 |
6 |
Yawn |
If the target stays in battle, it falls asleep at the end of the next turn. |
 |
Normal |
N/A |
N/A |
| 9 |
9 |
Poison Gas |
Poisons the target. |
 |
Poison |
N/A |
55% |
| 14 |
14 |
Sludge |
Has a 30% chance to poison the target. |
 |
Poison |
65 |
100% |
| 17 |
17 |
Amnesia |
Raises the user's Special Defense by 2 stages. |
 |
Psychic |
N/A |
N/A |
| 23 |
23 |
Encore |
The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. |
 |
Normal |
N/A |
100% |
| 26 |
26 |
Body Slam |
Has a 30% chance to paralyze the target. |
 |
Normal |
85 |
100% |
| 30 |
30 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. |
 |
Poison |
N/A |
85% |
| 38 |
38 |
Stockpile |
Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. |
 |
Normal |
N/A |
N/A |
| 38 |
38 |
Spit Up |
Power increases with user's Stockpile count; fails with zero Stockpiles. |
 |
Normal |
Var BP |
100% |
| 38 |
38 |
Swallow |
This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. |
 |
Normal |
N/A |
N/A |
| 45 |
45 |
Sludge Bomb |
Has a 30% chance to poison the target. |
 |
Poison |
90 |
100% |
| 52 |
52 |
Gastro Acid |
Negates the target's ability as long as it remains in battle. |
 |
Poison |
N/A |
100% |
| 59 |
59 |
Wring Out |
Base power decreases as the target's HP decreases. |
 |
Normal |
Var BP |
100% |
| 66 |
66 |
Gunk Shot |
Has a 30% chance to poison the target. |
 |
Poison |
120 |
70% |