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Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
5 5 Sweet Scent Lowers the target's Evasion by 1 stage. Other Damage Normal N/A 100%
9 9 Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
13 13 Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal N/A N/A
17 17 Quick Attack Usually goes first. Physical Damage Normal 40 100%
21 21 Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
25 25 Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
29 29 Flatter Confuses the target and raises its Special Attack by 1 stage. Other Damage Dark N/A 100%
33 33 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
37 37 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
41 41 Bug Buzz Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Bug 90 100%
45 45 Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%

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