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Meditite   

General Information
Regular Form Shiny Form
National Dex Number:
307
Sinnoh Dex Number:
086 
Hoenn Dex Number:
076 
Johto Dex Number:
English Name:
Meditite
Japanese Name:
Asanan
Species:
Meditate
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Psychic/Fighting
Habitat:
Mountain
Height:
2ft 0in0.6 m
Weight:
24.7 lbs11.2 kg
Colour:
Blue

Abilities:
RSE & FRLGPure Power:
Attack is doubled.
Diamond & PearlPure Power:
Attack is doubled.

Weaknesses:
Flying (x2)
Ghost (x2)
Resistances:
Fighting (x0.5)
Rock (x0.5)
Immunities:
No immunities

Evolution Line:

Meditite
lv37

Medicham

Pokedex Entries:
RubyMEDITITE undertakes rigorous mental training deep in mountains. However, whenever it meditates, this POKéMON always loses its concentration and focus. As a result, its training never ends.
SapphireMEDITITE heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this POKéMON's training.
EmeraldIt continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
FireRedIt never skips its daily yoga training. It heightens its inner strength through meditation.
LeafGreen
DiamondIt eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
PearlIt never misses its daily yoga workouts, and it heightens its spiritual power through meditation.

LocationsAll | DP | RSE/FRLG
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Acuity Lakefront Walk
Walk
10%
Mt. Coronet (Center) Walk
Walk
25%
Mt. Coronet (North) Walk
Walk
25%
Mt. Coronet (South) Walk
Walk
10%
Mt. Coronet B1 Walk
Walk
25%
Route 208 Walk
Walk
20%
Route 210 (Fog) Walk
Walk
30%
Route 211 (East) Walk
Walk
35%
Route 211 (West) Walk
Walk
35%
Route 216 Walk
Walk
20%
Route 217 Walk
Walk
10%
Diamond Acuity Lakefront Walk
Walk
10%
Mt. Coronet (Center) Walk
Walk
25%
Mt. Coronet (North) Walk
Walk
25%
Mt. Coronet (South) Walk
Walk
10%
Mt. Coronet B1 Walk
Walk
25%
Route 208 Walk
Walk
20%
Route 210 (Fog) Walk
Walk
30%
Route 211 (East) Walk
Walk
35%
Route 211 (West) Walk
Walk
35%
Route 216 Walk
Walk
20%
Route 217 Walk
Walk
10%

Other Locations:
VersionArea
ColosseumRider Twan
XDTrade Trapinch to Duking (Pyrite Town)

Level-Up AttacksAll | DP | RSE/FRLG
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
4   Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
8   Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
11   Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Detect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Fighting N/A N/A
15   Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will always run off the user's Special Attack regardless of type. Special Damage Normal Var BP 100%
18   Mind Reader This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Mind Reader fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
22   Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
25   Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
29   Force Palm Has a 30% chance to paralyze the target. Physical Damage Fighting 60 100%
32   Hi Jump Kick If this attack misses the target, the user receives 1/8 "recoil" damage of what it would have inflicted. Physical Damage Fighting 100 90%
36   Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
39   Power Trick The user switches its Defense and Attack stats. Attack and Defense modifiers continue to affect their original stats only. Other Damage Psychic N/A N/A
43   Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
46   Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A

Breeding Information
Egg Group: Humanshape
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Bullet Punch Usually goes first. Physical Damage Steel 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP DynamicPunch Confuses the target. Physical Damage Fighting 100 50%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents