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Aggron   

Level-Up AttacksAll | DP | RSE/FRLG
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
4   Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
8   Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
11   Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
15   Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
18   Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
22   Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. Other Damage Normal N/A 100%
25   Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
29   Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
34   Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
40   Metal Sound Lowers the target's Special Defense by 2 stages. Other Damage Steel N/A 85%
48   Iron Tail Has a 30% chance to lower the target's Defense by 1 stage. Physical Damage Steel 100 75%
57   Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
65   Metal Burst Fails unless the user goes last; if an opponent strikes with a Physical or a Special attack before the user's turn, the user retaliates for 1.5x the damage it had endured. Physical Damage Steel Var Dmg 100%

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