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Mawile   

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
6 6 Fake Tears Lowers the target's Special Defense by 2 stages. Other Damage Dark N/A 100%
11 11 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
16 16 Sweet Scent Lowers the target's Evasion by 1 stage. Other Damage Normal N/A 100%
21 21 Vicegrip Damages the target. Physical Damage Normal 55 100%
26 26 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
31 31 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
36 36 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
41 41 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
46 46 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
51 51 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
51 51 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
51 51 Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
56 56 Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
22 Sing Puts the target to sleep. Normal N/A 55%

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