#302 Sableye   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Scratch Damages the target. Physical Damage Normal 40 100%
4 4 4 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
8 8 8 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
11 11 11 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
15 15 15 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
18 18 18 Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
22 22 22 Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Detect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Fighting N/A N/A
25 25 25 Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
29 29 29 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
32 32 32 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
36 36 36 Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
39 39 39 Shadow Claw Has a high critical hit ratio. Physical Damage Ghost 70 100%
43 43 43 Power Gem Damages the target. Special Damage Rock 70 100%
46 46 46 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
50 50 50 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
53 53 53 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Special Damage Ghost 80 100%
57 57 57 Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A

 

 

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