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Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
7 7 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
13 13 Rock Throw Damages the target. Physical Damage Rock 50 90%
19 19 Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
25 25 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
31 31 Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
37 37 Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A
43 43 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
- 49 Power Gem Damages the target. Special Damage Rock 70 100%
49 55 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
55 61 Stone Edge Has a high critical hit ratio. Physical Damage Rock 100 80%
61 67 Zap Cannon Paralyzes the target. Special Damage Electric 120 50%
67 73 Lock-On This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
73 79 Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
26 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

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