Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Nosepass   

General Information
Regular Form Shiny Form
National Dex Number:
299
Sinnoh Dex Number:
155 (Platinum Only) 
Hoenn Dex Number:
060 
Johto Dex Number:
English Name:
Nosepass
Japanese Name:
Nozupasu
Species:
Compass
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Rock
Habitat:
Cave
Height:
3ft 3in1 m
Weight:
213.8 lbs97 kg
Colour:
Grey

Abilities:
RSE & FRLGSturdy:
Negates one-hit KOs.
RSE & FRLGMagnet Pull:
Prevents Steel Pokemon from switching/fleeing [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering a Steel-type Pokemon increases by 50%
Diamond & PearlSturdy:
Negates one-hit KOs.
Diamond & PearlMagnet Pull:
Prevents Steel Pokemon from switching/fleeing [Field Action] If this Pokemon is in the lead spot, the rate of encountering a Steel-type Pokemon increases by 50%

Weaknesses:
Water (x2)
Grass (x2)
Fighting (x2)
Ground (x2)
Steel (x2)
Resistances:
Normal (x0.5)
Fire (x0.5)
Poison (x0.5)
Flying (x0.5)
Immunities:
No immunities

Evolution Line:

Nosepass
Level up at Mt. Coronet

Probopass

Items Held:
Version Items
DPP (Wild)Hard Stone 5%-

Pokedex Entries:
RubyNOSEPASS's magnetic nose is always pointed towards the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
SapphireNOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
EmeraldIts body emits a powerful magentism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRedIts magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
LeafGreen
DiamondIts nose is a magnet. As a result, this Pokemon always keeps its face pointing north.
Pearl

LocationsAll | DPP | RSE/FRLG
Options:Swarm
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Platinum Mt. Coronet (Blizzard) Walk
Walk
5%
Mt. Coronet (Center) Walk
Walk
5%
Mt. Coronet (North) Walk
Walk
5%
Mt. Coronet (Snowing) Walk
Walk
5%
Mt. Coronet (South) Walk
Walk
5%
Mt. Coronet (Tunnel) Walk
Walk
5%
Mt. Coronet 2F Walk
Walk
5%
Mt. Coronet 3F Walk
Walk
5%
Mt. Coronet 4F Walk
Walk
5%
Mt. Coronet 5F Walk
Walk
5%
Mt. Coronet 6F Walk
Walk
5%
Mt. Coronet 7F Walk
Walk
5%
Mt. Coronet B1 Walk
Walk
5%

Other Locations:
VersionArea
XDWanderer Miror B.

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
7 7 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
13 13 Rock Throw Damages the target. Physical Damage Rock 50 90%
19 19 Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
25 25 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
31 31 Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
37 37 Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A
43 43 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
- 49 Power Gem Damages the target. Special Damage Rock 70 100%
49 55 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
55 61 Stone Edge Has a high critical hit ratio. Physical Damage Rock 100 80%
61 67 Zap Cannon Paralyzes the target. Special Damage Electric 120 50%
67 73 Lock-On This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
73 79 Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
26 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

Breeding Information
Egg Group: Mineral
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 250 100%
This move is also available via TM/HM

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Magnitude Deals variable damage, between 10 base power and 130 base power, as well as double damage against Digging Pokemon. Physical Damage Ground Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%