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Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Pound Damages the target. Physical Damage Normal 40 100%
5 5 Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
11 11 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
15 15 Howl Raises the user's Attack by 1 stage. Other Damage Normal N/A N/A
20 20 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
23 23 Supersonic Confuses the target. Other Damage Normal N/A 55%
29 29 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
37 37 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
43 43 Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. Other Damage Normal N/A 100%
51 51 Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Other Damage Normal Copy N/A
51 51 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
57 57 Hyper Voice Damages the target. Special Damage Normal 90 100%

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