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Slaking   

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Scratch Damages the target. Physical Damage Normal 40 100%
1 1 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
7 7 Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
13 13 Slack Off Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
19 19 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
25 25 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
31 31 Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%
36 36 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
37 37 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
43 43 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
49 49 Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%
55 55 Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
61 61 Hammer Arm Lowers the user's Speed by 1 stage. Physical Damage Fighting 100 90%

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