| 1 |
1 |
1 |
Yawn |
If the target stays in battle, it falls asleep at the end of the next turn. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Scratch |
Damages the target. |
 |
Normal |
40 |
100% |
| 7 |
7 |
7 |
Encore |
The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. |
 |
Normal |
N/A |
100% |
| 13 |
13 |
13 |
Slack Off |
Restores 1/2 of the user's max HP. |
 |
Normal |
N/A |
N/A |
| 19 |
19 |
19 |
Faint Attack |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Dark |
60 |
100% |
| 25 |
25 |
25 |
Amnesia |
Raises the user's Special Defense by 2 stages. |
 |
Psychic |
N/A |
N/A |
| 31 |
31 |
31 |
Covet |
Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. |
 |
Normal |
40 |
100% |
| 36 |
36 |
36 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
 |
Normal |
N/A |
90% |
| 37 |
37 |
37 |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. |
 |
Fighting |
Var Dmg |
100% |
| 43 |
43 |
43 |
Flail |
Base power increases as the user's HP decreases. |
 |
Normal |
Var BP |
100% |
| 49 |
49 |
49 |
Fling |
The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Dark |
Var BP |
100% |
| 55 |
55 |
55 |
Punishment |
Power increases for every positive stat modifier of the target's. |
 |
Dark |
Var BP |
100% |
| 61 |
61 |
61 |
Hammer Arm |
Lowers the user's Speed by 1 stage. |
 |
Fighting |
100 |
90% |