Psy Shadow: Once during your turn (before your attack), you may search your deck for a Energy card and attach it to I of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.
Cost
Name
Effect
Power
Energy Burst
Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.
10x
Illustrator: Ken Sugimori
EX Ruby & Sapphire 7/109 (Holographic)
GARDEVOIR EX
Evolves from Kirlia (Stage 2)/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points
150
Type
Psychic
Weakness
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Feedback
Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.
Psystorm
Does 10 damage times the total amount of Energy attached to all Pokémon in play.
10x
Illustrator: Hikaru Koike
EX Sandstorm 96/100 (Ex Holographic)
GARDEVOIR
Evolves from Kirlia (Stage 2)
Hit Points
100
Type
Psychic
Weakness
Psychic
Resistance
Retreat Cost
Level
Poké-POWER
Heal Dance: Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Heal Dance Poké-POWER each turn. This power can't be used if Gardevoir is affected by a Special Condition.
Cost
Name
Effect
Power
Psypunch
30
Mind Shock
This attack's damage isn't affected by Weakness and Resistance.
60
Illustrator: Kagemaru Himeno
EX Emerald 4/106 (Holographic)
GARDEVOIR (DELTA SPECIES)
Evolves from Kirlia (Stage 2)
Hit Points
100
Type
Psychic Metal
Weakness
Psychic
Resistance
Retreat Cost
Level
Poké-POWER
Energy Jump: Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Cost
Name
Effect
Power
Psychic Rage
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Black Magic
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.