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Gardevoir   

General Information
Regular Form Shiny Form
National Dex Number:
282
Sinnoh Dex Number:
159 (Platinum Only) 
Hoenn Dex Number:
031 
Johto Dex Number:
English Name:
Gardevoir
Japanese Name:
Saanaito
Species:
Embrace
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Psychic
Habitat:
Urban
Height:
5ft 3in1.6 m
Weight:
106.7 lbs48.4 kg
Colour:
White

Abilities:
RSE & FRLGSynchronize:
If this Pokemon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%
RSE & FRLGTrace:
Copies the opponent's ability
Diamond & PearlSynchronize:
If this Pokemon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent [Field Action] If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%
Diamond & PearlTrace:
Copies the opponent's ability

Weaknesses:
Bug (x2)
Ghost (x2)
Dark (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
No immunities

Evolution Line:

Ralts
lv20

Kirlia
lv30

Gardevoir

Pokedex Entries:
RubyGARDEVOIR has the ability to read the future. If it senses impending danger to its TRAINER, this POKéMON is said to unleash its psychokinetic energy at full power.
SapphireGARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKéMON will try to protect its TRAINER even at the risk of its own life.
EmeraldIt apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its TRAINER.
FireRedIt has the power to predict the future. Its power peaks when it is protecting its TRAINER.
LeafGreen
DiamondIt will try to guard its trusted Trainer with its life. It has the ability to see the future.
Pearl

LocationsAll | DPP | RSE/FRLG
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Kirlia Evolve
Evolve
-
Pearl Evolve Kirlia Evolve
Evolve
-

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 Healing Wish The user sacrifices itself so that its replacement will be cured of status conditions and have its HP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. Other Damage Psychic N/A N/A
6 6 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
10 10 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
12 12 Teleport Escapes from wild battles; fails automatically in trainer and link battles. Other Damage Psychic N/A N/A
17 17 Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
22 22 Magical Leaf Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Grass 60 100%
25 25 Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
33 33 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
40 40 Imprison Until the user faints or switches out, the opponent cannot select any moves that it has in common with the user. In double battles, this move affects both opponents. Other Damage Psychic N/A N/A
45 45 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
53 53 Captivate Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. Other Damage Normal N/A 100%
60 60 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
65 65 Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Special Damage Psychic 100 100%

Breeding Information
Egg Group: Indeterminate
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Grudge The target's next move is set to 0 PP if it directly KOs the user. Other Damage Ghost N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Memento The user sacrifices itself to lower the target's Attack and Special Attack by 2 stages each. Other Damage Dark N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Will-O-Wisp Burns the target. This move activates Flash Fire. Other Damage Fire N/A 75%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG