| 1 |
1 |
1 |
Water Sport |
All Fire-type moves are 50% weaker until the user switches out. |
 |
Water |
N/A |
N/A |
| 1 |
1 |
1 |
Growl |
Lowers the target's Attack by 1 stage. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
1 |
Water Gun |
Damages the target. |
 |
Water |
40 |
100% |
| 6 |
6 |
6 |
Supersonic |
Confuses the target. |
 |
Normal |
N/A |
55% |
| 11 |
11 |
11 |
Wing Attack |
Damages the target. |
 |
Flying |
60 |
100% |
| 16 |
16 |
16 |
Mist |
Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. |
 |
Ice |
N/A |
N/A |
| 19 |
19 |
19 |
Water Pulse |
Has a 20% chance to confuse the target. |
 |
Water |
60 |
100% |
| 24 |
24 |
24 |
Payback |
Power doubles if the target switches out or goes before the user. |
 |
Dark |
50 |
100% |
| 25 |
25 |
25 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
N/A |
N/A |
| 31 |
31 |
31 |
Roost |
The user recovers 1/2 of its max HP; if it is a Flying-type Pokemon, it also loses its Flying-type classification until the start of the next turn. |
 |
Flying |
N/A |
N/A |
| 38 |
38 |
38 |
Stockpile |
Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. |
 |
Normal |
N/A |
N/A |
| 38 |
38 |
38 |
Swallow |
This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. |
 |
Normal |
N/A |
N/A |
| 38 |
38 |
38 |
Spit Up |
Power increases with user's Stockpile count; fails with zero Stockpiles. |
 |
Normal |
Var BP |
100% |
| 43 |
43 |
43 |
Fling |
The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Dark |
Var BP |
100% |
| 50 |
50 |
50 |
Tailwind |
Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. |
 |
Flying |
N/A |
N/A |
| 57 |
57 |
57 |
Hydro Pump |
Damages the target. |
 |
Water |
120 |
80% |