#271 Lombre   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
3 3 3 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
5 5 5 Absorb Restores the user's HP by 1/2 of the damage inflicted on the target. Special Damage Grass 20 100%
7 7 7 Nature Power The user generates another move depending on the battle's current terrain. It generates Seed Bomb in any type of grass (as well as in puddles), Hydro Pump while surfing on top of water, Rock Slide on any rocky outdoor terrain and inside of caves, Earthquake on beach sand, desert sand and dirt paths, Blizzard in snow, and Tri Attack everywhere else (including Wi-Fi battles). In Battle Revolution, the move generates Tri Attack at Courtyard, Main Street and Neon, Seed Bomb at Sunny Park and Waterfall, Hydro Pump at Gateway, Rock Slide at Crystal, Magma and Stargazer and Earthquake at Sunset. Other Damage Normal Copy N/A
11 11 11 Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
15 15 15 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
19 19 19 Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
- 25 25 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
27 31 31 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
35 37 37 Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
43 45 45 Hydro Pump Damages the target. Special Damage Water 120 80%

 

 

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