#263 Zigzagoon   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
263 - 012 -
Names:
English Japanese German French
Zigzagoon Jiguzaguma Zigzachs Zigzaton
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Tinyraccoon
Type: Normal
Habitat: Grassland
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 1ft 4in Metric: 0.4m
Weight:
Imperial: 38.6lbs Metric: 17.5kg
Colour: Brown
Abilities:
RSE and FRLGPick Up:
If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle: see the full Pickup List for more information.
DPPGluttony:
This Pokemon consumes its held berry when its health reaches 50% max HP or lower.
DPPPick Up:
If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle: see the full Pickup List for more information.
Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)
Evolution Line:

Zigzagoon
lv20

Linoone
Items Held:
RSE (Wild)Oran Berry 5%-
FRLG (Wild)Oran Berry 5%-
DPP (Wild)Oran Berry 5%-
HGSS (Wild)Oran Berry 5%-
Pokedex Entries:
RubyZIGZAGOON restlessly wanders everywhere at all times. This POKéMON does so because it is very curious. It becomes interested in anything it happens to see.
SapphireThe hair on ZIGZAGOON's back is bristly. It rubs the hard back hair against trees to leave its territorial markings. This POKéMON may play dead to fool foes in battle.
EmeraldRubbing its nose against the ground, it always wanders about back and forth in search of something. It is distinguished by the zigzag footprints it leaves.
FireRedA POKéMON with abundant curiosity. It shows an interest in everything, so it always zigs and zags.
LeafGreen
DiamondIt walks in zigzag fashion. It is good at finding items in the grass and even in the ground.
Pearl
PlatinumIt walks in zigzag fashion. It is good at finding items in the grass and even in the ground.
LocationsAll Generations | DPP | RSE and FRLG
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 202 [Level 3] Morning Day Night Swarm
Swarm
40%
Pearl Route 202 [Level 3] Morning Day Night Swarm
Swarm
40%
Platinum Route 202 [Level 3] Morning Day Night Swarm
Swarm
40%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Sprout Tower [Level 3] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Burned Tower 1F [Level 13] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Burned Tower B1 [Level 14] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Tin Tower [Level 20] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
SoulSilver Sprout Tower [Level 3] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Burned Tower 1F [Level 13] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Burned Tower B1 [Level 14] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Tin Tower [Level 20] Morning Day Night Radio (Hoenn)
Radio (Hoenn)
10%
Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
5 5 5 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
9 9 9 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
13 13 13 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
17 17 17 Odor Sleuth Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
21 21 21 Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
25 25 25 Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Bug 14 85%
29 29 29 Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%
33 33 33 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
37 37 37 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
41 41 41 Belly Drum The user maximizes its Attack but sacrifices 50% of its max HP. Other Damage Normal N/A N/A
45 45 45 Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%
Breeding Information
Egg Group Ground Ground
Approx Steps to Hatch3840
Egg MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Seed Bomb Damages the target. Physical Damage Grass 80 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
HGSS Super Fang This move halves the target's current HP. Physical Damage Normal Var Dmg 90%
Gift MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 38 186 - 249 217 - 280 186 - 249 217 - 280 186 - 249 217 - 280
Attack 30 58 - 115 86 - 143 65 - 128 96 - 159 71 - 140 105 - 174
Defense 41 78 - 135 106 - 162 87 - 150 118 - 181 95 - 165 129 - 199
Spec. Attack 30 58 - 115 86 - 143 65 - 128 96 - 159 71 - 140 105 - 174
Spec. Defense 41 78 - 135 106 - 162 87 - 150 118 - 181 95 - 165 129 - 199
Speed 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Total 240 570 - 918 741 - 1087 615 - 993 801 - 1179 655 - 1065 856 - 1266
Other Stats:
Base Experience 60
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Speed +1
Base Happiness 70
Capture Rate 255

 

 

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