Water Call: Once during your turn (before your attack), you may attach a Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Cost
Name
Effect
Power
Hypno Splash
The Defending Pokémon is now Asleep.
50
Illustrator: Mitsuhiro Arita
EX Ruby and Sapphire 13/109 (Holographic)
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-BODY
Natural Remedy: Once during your turn (before your attack), when you attach a Energy card from your hand to Swampert, remove 1 damage counter from Swampert.
Cost
Name
Effect
Power
Water Arrow
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Waterfall
50
Illustrator: Ken Sugimori
EX Ruby and Sapphire 23/109 (Rare)
SWAMPERT EX Evolves from Marshtomp (Stage 2)/ex Pokémon
Hit Points: 150 Type:
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Crushing Wave
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. After doing damage, flip a coin. If heads, your opponent discards an Energy card, if any, attached to that Pokémon. (Don't apply Weakness and Resistance to Benched Pokémon.)
Hyper Pump
Does 20 damage plus 20 more damage for each basic Energy attached to Swampert ex but not used to pay for this attack's Energy cost. You can't add more than 80 damage in this way.
20+
Illustrator: Hikaru Koike
EX Team Magma versus Team Aqua 95/95 (Ex Holographic)
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 110 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Water Cyclone: As often as you like during your turn (before your attack), you may move a Energy attached to 1 of your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Cost
Name
Effect
Power
Spinning Tail
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Sonic
This attack's damage isn't affected by Resistance.
60
Illustrator: Atsuko Nishida
EX Emerald 11/106 (Holographic)
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 120 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Echo Draw: Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition.
Cost
Name
Effect
Power
Rock Hurl
This attack's damage isn't affected by Resistance.
60
Illustrator: Hisao Nakamura
EX Crystal Guardians 27/100 (Rare)
SWAMPERT EX Evolves from Marshtomp (Stage 2)/ex Pokémon
Hit Points: 150 Type:
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Energy Recycle: Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition.
Cost
Name
Effect
Power
Ultra Pump
You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
60+
Illustrator: Ryo Ueda
EX Crystal Guardians 98/100 (Super Rare)
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 130 Type:
Weakness
Resistance
Retreat Cost
+30
Poké-POWER
Wash Out: As often as you like during your turn (before your attack), you may move a or Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Cost
Name
Effect
Power
Hammer Arm
Discard the top card from your opponent's deck.
80
Illustrator: Kouki Saitou
Great Encounters 9/106 (Holographic)
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 130 Type:
Weakness
Resistance
Retreat Cost
+30
Poké-BODY
Root Protector: Any damage done to Swampert by attacks from your opponent's Pokémon that isn't an Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance).
Cost
Name
Effect
Power
Drag Off
Before doing damage, you may switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon.
30
Push Over
Does 60 damage plus 10 more damage for each Energy attached to Swampert.
60+
Illustrator: Kagemaru Himeno
Supreme Victors 12/147 (Holographic)
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Bubble
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
Mud Splash
If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
50
Illustrator: Hiromichi Sugiyama
POP Series 1 5/17 (Promo (Rare))
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Bubble
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
Mud Splash
If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
50
Illustrator: Hiromichi Sugiyama
ADV-P Promos 48/ADV-P (Promo)
SWAMPERT Evolves from Marshtomp (Stage 2)
Hit Points: 110 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Water Cyclone: As often as you like during your turn (before your attack), you may move a Energy attached to 1 of your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Cost
Name
Effect
Power
Spinning Tail
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Sonic
This attack's damage isn't affected by Resistance.