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Swampert   

General Information
Regular Form Shiny Form
National Dex Number:
260
Sinnoh Dex Number:
Hoenn Dex Number:
009 
Johto Dex Number:
English Name:
Swampert
Japanese Name:
Raguraji
Species:
Mud Fish
Footprint
Cry
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Water/Ground
Habitat:
Water's-edge
Height:
4ft 11in1.5 m
Weight:
180.6 lbs81.9 kg
Colour:
Blue

Abilities:
RSE & FRLGTorrent:
When its health reaches one-third or less of its max HP, this Pokemon's Water-type attacks receive a 50% boost in power.
Diamond & PearlTorrent:
When its health reaches one-third or less of its max HP, this Pokemon's Water-type attacks receive a 50% boost in power.

Weaknesses:
Grass (x4)
Resistances:
Fire (x0.5)
Poison (x0.5)
Rock (x0.5)
Steel (x0.5)
Immunities:
Electric (x0)

Evolution Line:

Mudkip
lv16

Marshtomp
lv36

Swampert

Pokedex Entries:
RubySWAMPERT is very strong. It has enough power to drag a boulder weighing more than a ton. This POKéMON also has powerful vision that lets it see even in murky water.
SapphireSWAMPERT predicts storms by sensing subtle differences in the sounds of waves and tidal winds with its fins. If a storm is approaching, it piles up boulders to protect itself.
EmeraldIf it senses the approach of a storm and a tidal wave, it protects its seaside nest by piling up boulders. It swims as fast as a jet ski.
FireRedIts arms are rock-hard. With one swing, they can batter down its foe. It makes its nest on beautiful beaches.
LeafGreen
DiamondIt can swim while towing a large ship. It bashes down foes with a swing of its thick arms.
Pearl

LocationsAll | DPP | RSE/FRLG
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from Ruby/Sapphire/Emerald Pal Park
Pal Park
-
Pearl Pal Park from Ruby/Sapphire/Emerald Pal Park
Pal Park
-

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
6 6 Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
10 10 Water Gun Damages the target. Special Damage Water 40 100%
15 15 Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
16 16 Mud Shot Lowers the target's Speed by 1 stage. Special Damage Ground 55 95%
20 20 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
25 25 Mud Bomb Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Ground 65 85%
31 31 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
39 39 Muddy Water Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Water 95 85%
46 46 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
52 52 Earthquake Power doubles when performed against Pokemon using Dig. Physical Damage Ground 100 100%
61 61 Endeavor Inflicts damage equal to the target's current HP - the user's current HP. Physical Damage Normal Var Dmg 100%
69 69 Hammer Arm Lowers the user's Speed by 1 stage. Physical Damage Fighting 100 90%

Breeding Information
Egg Group: Monster / Water 1
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents