Natural Cure: When this Pokemon switches out of battle, it is cured of poison (including Toxic), paralysis, burn, freeze and sleep (including self-induced Rest).
Diamond & Pearl
Natural Cure: When this Pokemon switches out of battle, it is cured of poison (including Toxic), paralysis, burn, freeze and sleep (including self-induced Rest).
Weaknesses:
Fire (x2)
Ice (x2)
Poison (x2)
Flying (x2)
Bug (x4)
Ghost (x2)
Dark (x2)
Resistances:
Water (x0.5)
Electric (x0.5)
Grass (x0.5)
Fighting (x0.5)
Ground (x0.5)
Psychic (x0.5)
Immunities:
No immunities
Evolution Line:
None
Items Held:
Version
Items
GSC (Wild)
Miracle Seed 8%
-
RSE (Wild)
Lum Berry 100%
-
FRLG (Wild)
Lum Berry 100%
-
DPP (Wild)
Lum Berry 100%
-
Pokedex Entries:
Gold
This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared.
Silver
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
Crystal
Revered as a guardian of the forest, CELEBI appears wherever beautiful forests exist.
Ruby
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.
Sapphire
Emerald
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.
FireRed
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
LeafGreen
This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared.
Diamond
It has the power to travel across time, but it is said to appear only in peaceful times.
Pearl
Stadium 2
This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared.
TCG
Shining Celebi: It is worshipped as a god of the forest. It appears only in undisturbed old-growth forests.
The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes.
This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight may be active at a time; because it occurs at the end of the round, it also hits through Protect, Detect and Endure.
The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes.
This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future SightorDoom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard.
The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes.
The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles.
This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future SightorDoom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard.
The user sacrifices itself so that its replacement will be cured of status conditions and have its HP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team.
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move.
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes.
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.)
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm.
The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up.