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Ho-oh   

General Information
Regular Form Shiny Form
National Dex Number:
250
Sinnoh Dex Number:
Hoenn Dex Number:
385 
Johto Dex Number:
248 
English Name:
Ho-oh
Japanese Name:
Houou
Species:
Rainbow
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Fire/Flying
Habitat:
Rare
Height:
12ft 6in3.8 m
Weight:
438.7 lbs199 kg
Colour:
Red

Abilities:
RSE & FRLGPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.
Diamond & PearlPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.

Weaknesses:
Water (x2)
Electric (x2)
Rock (x4)
Resistances:
Fire (x0.5)
Grass (x0.25)
Fighting (x0.5)
Bug (x0.25)
Steel (x0.5)
Immunities:
Ground (x0)

Evolution Line:
None

Items Held:
Version Items
GSC (Wild)Sacred Ash 33%-
RSE (Wild)Sacred Ash 100%-
DPP (Wild)Sacred Ash 100%-

Pokedex Entries:
GoldLegends claim this POKéMON flies the world's skies continuously on its magnificent seven colored wings.
SilverA legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
CrystalIt will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings.
RubyHO-OH's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This POKéMON is said to live at the foot of a rainbow.
Sapphire
EmeraldIts feathers--which glow in seven colors depending on the angle at which they are struck by light--are thought to bring joy. It is said to live at the foot of a rainbow.
FireRedA legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
LeafGreenLegends claim this POKéMON flies the world's skies continuously on its magnificent seven colored wings.
DiamondIts feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.
Pearl
Stadium 2Legends claim this POKéMON flies the world's skies continuously on its magnificent seven colored wings.

LocationsAll | DPP | RSE/FRLG | GSC
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from LeafGreen/FireRed/Emerald Pal Park
Pal Park
-
Pearl Pal Park from LeafGreen/FireRed/Emerald Pal Park
Pal Park
-

Other Locations:
VersionArea
ColosseumBeat Mt. Battle in Colosseum Mode

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Whirlwind Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups or used Ingrain. Other Damage Normal N/A 100%
9 9 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
15 15 Gust Power doubles if the target is in mid-air via Fly or Bounce. Special Damage Flying 40 100%
23 23 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
29 29 Fire Blast Has a 10% chance to burn the target. Special Damage Fire 120 85%
37 37 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Other Damage Fire N/A N/A
43 43 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
51 51 Natural Gift The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Normal Var BP 100%
57 57 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
65 65 Extrasensory Has a 10% chance to make the target flinch. Special Damage Psychic 80 100%
71 71 Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
79 79 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
85 85 Sacred Fire Has a 50% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. Physical Damage Fire 100 95%
93 93 Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
99 99 Sky Attack The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Also has a 30% chance to make the target flinch. Physical Damage Flying 140 90%

Breeding Information
Egg Group: No Eggs
Steps to Hatch:30720 * #
* Gamesharked value 
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DPPNo moves

Tutored MovesAll | DPP | RSE/FRLG | GSC
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Air Cutter Has a high critical hit ratio. Special Damage Flying 55 95%
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Heat Wave Has a 10% chance to burn the target. Special Damage Fire 100 90%
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 40 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%

TM/HM CompatibilityAll | DPP | RSE/FRLG | GSC