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Suicune   

General Information
Regular Form Shiny Form
National Dex Number:
245
Sinnoh Dex Number:
Hoenn Dex Number:
380 
Johto Dex Number:
240 
English Name:
Suicune
Japanese Name:
Suikun
Species:
Aurora
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Water
Habitat:
Grassland
Height:
6ft 7in2 m
Weight:
412.3 lbs187 kg
Colour:
Blue

Abilities:
RSE & FRLGPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.
Diamond & PearlPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:
None

Pokedex Entries:
GoldSaid to be the incarnation of northern winds, it can instantly purify filthy, murky water.
SilverThis POKéMON races across the land. It is said that north winds will somehow blow whenever it appears.
CrystalThis divine POKéMON blows around the world, always in search of a pure reservoir.
RubySUICUNE embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This POKéMON has the power to purify dirty water.
Sapphire
EmeraldSUICUNE embodies the compassion of a pure spring of water. It runs across the land with gliding elegance. It has the power to purify dirty water.
FireRedThis POKéMON races across the land. It is said that north winds will somehow blow whenever it appears.
LeafGreenSaid to be the incarnation of northern winds, it can instantly purify filthy, murky water.
DiamondIt races around the world to purify fouled water. It dashes away with the north wind.
Pearl
Stadium 2Said to be the incarnation of northern winds, it can instantly purify filthy, murky water.

LocationsAll | DPP | RSE/FRLG | GSC
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-
Pearl Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-

Other Locations:
VersionArea
ColosseumCipher Admin Venus

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
8 8 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
15 15 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
22 22 Gust Power doubles if the target is in mid-air via Fly or Bounce. Special Damage Flying 40 100%
29 29 Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
36 36 Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
43 43 Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%
50 50 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
57 57 Tailwind Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. Other Damage Flying N/A N/A
64 64 Extrasensory Has a 10% chance to make the target flinch. Special Damage Psychic 80 100%
71 71 Hydro Pump Damages the target. Special Damage Water 120 80%
78 78 Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
- 85 Blizzard Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Ice 120 70%

Breeding Information
Egg Group: No Eggs
Steps to Hatch:20480 * #
* Gamesharked value 
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DPPNo moves

Tutored MovesAll | DPP | RSE/FRLG | GSC
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%

TM/HM CompatibilityAll | DPP | RSE/FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10