| DPP Level-Up Attacks: |
| 1 |
1 |
Bite |
Has a 30% chance to make the target flinch. |
 |
Dark |
60 |
100% |
| 1 |
1 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 8 |
8 |
Ember |
Has a 10% chance to burn the target. |
 |
Fire |
40 |
100% |
| 15 |
15 |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. |
 |
Normal |
N/A |
100% |
| 22 |
22 |
Fire Spin |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. |
 |
Fire |
15 |
70% |
| 29 |
29 |
Stomp |
Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. |
 |
Normal |
65 |
100% |
| 36 |
36 |
Flamethrower |
Has a 10% chance to burn the target. |
 |
Fire |
95 |
100% |
| 43 |
43 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
 |
Normal |
N/A |
90% |
| 50 |
50 |
Fire Fang |
Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Fire |
65 |
95% |
| 57 |
57 |
Lava Plume |
Has a 30% chance to burn the target. |
 |
Fire |
80 |
100% |
| 64 |
64 |
Extrasensory |
Has a 10% chance to make the target flinch. |
 |
Psychic |
80 |
100% |
| 71 |
71 |
Fire Blast |
Has a 10% chance to burn the target. |
 |
Fire |
120 |
85% |
| 78 |
78 |
Calm Mind |
Raises the user's Special Attack and Special Defense by 1 stage each. |
 |
Psychic |
N/A |
N/A |
| - |
85 |
Eruption |
Base power decreases as the user's HP decreases. |
 |
Fire |
Var BP |
100% |