#244 Entei   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
8 8 8 Ember Has a 10% chance to burn the target. Special Damage Fire 40 100%
15 15 15 Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. Other Damage Normal N/A 100%
22 22 22 Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. Special Damage Fire 15 70%
29 29 29 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
36 36 36 Flamethrower Has a 10% chance to burn the target. Special Damage Fire 95 100%
43 43 43 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
50 50 50 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
57 57 57 Lava Plume Has a 30% chance to burn the target. Special Damage Fire 80 100%
64 64 64 Extrasensory Has a 10% chance to make the target flinch. Special Damage Psychic 80 100%
71 71 71 Fire Blast Has a 10% chance to burn the target. Special Damage Fire 120 85%
78 78 78 Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
- 85 85 Eruption Base power decreases as the user's HP decreases. Special Damage Fire Var BP 100%

 

 

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