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Raikou   

General Information
Regular Form Shiny Form
National Dex Number:
243
Sinnoh Dex Number:
Hoenn Dex Number:
378 
Johto Dex Number:
238 
English Name:
Raikou
Japanese Name:
Raikou
Species:
Thunder
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Electric
Habitat:
Grassland
Height:
6ft 3in1.9 m
Weight:
392.4 lbs178 kg
Colour:
Yellow

Abilities:
RSE & FRLGPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.
Diamond & PearlPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.

Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:
None

Pokedex Entries:
GoldThe rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.
SilverA POKéMON that races across the land while barking a cry that sounds like crashing thunder.
CrystalThis rough POKéMON stores energy inside its body, then sweeps across the land, shooting off electricity.
RubyRAIKOU embodies the speed of lightning. The roars of this POKéMON send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
Sapphire
EmeraldRAIKOU embodies the speed of lightning. Its roars send shock waves shuddering through the air and ground as if lightning bolts were crashing down.
FireRedA POKéMON that races across the land while barking a cry that sounds like crashing thunder.
LeafGreenThe rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.
DiamondIt is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.
Pearl
Stadium 2The rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.

LocationsAll | DP | RSE/FRLG | GSC
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-
Pearl Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-

Other Locations:
VersionArea
ColosseumCipher Admin Ein

Level-Up AttacksAll | DP | RSE/FRLG | GSC
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
1   Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
8   ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
15   Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. Other Damage Normal N/A 100%
22   Quick Attack Usually goes first. Physical Damage Normal 40 100%
29   Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
36   Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
43   Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
50   Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
57   Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
64   Extrasensory Has a 10% chance to make the target flinch. Special Damage Psychic 80 100%
71   Thunder Has a 30% chance to paralyze the target. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. During Sunny Day, this move has 50% accuracy. During Rain Dance, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Electric 120 70%
78   Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic N/A N/A

Breeding Information
Egg Group: No Eggs
Steps to Hatch:20480 * #
* Gamesharked value 
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
PDNo moves

Tutored MovesAll | DP | RSE/FRLG | GSC
DP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
DPNo moves

TM/HM CompatibilityAll | DP | RSE/FRLG | GSC
DP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
TM/HM Name:
 

StatsAll | RSE/FRLG and DP | GSC
RSE, FRLG and DP Stats:
lv 100 Unfavourable Neutral Advantageous
  Base Wild Trained Wild Trained