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Miltank   

DP RSE & FRLG GSC
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MethodNameEffectTypePPPwrAcc
GSC TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Level-Up Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
GSC TM/HM Blizzard Has a ~10% chance to freeze the target. Ice 5 120 70%
Level-Up Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
GSC TM/HM Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Level-Up Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. Normal 40 N/A N/A
GSC TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
GSC TM/HM Dynamicpunch Confuses the target. Fighting 5 100 50%
GSC TM/HM Earthquake Power doubles when performed against Pokemon using Dig. Ground 10 100 100%
GSC TM/HM Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
GSC TM/HM Fire Punch Has a ~10% chance to burn the target. Fire 15 75 100%
GSC TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Level-Up Growl Lowers the target's Attack by 1 stage. Normal 40 N/A 100%
GSC TM/HM Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
Level-Up Heal Bell Every Pokemon in the user's party is cured of status conditions. Normal 5 N/A N/A
GSC TM/HM Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
GSC TM/HM Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Tutored Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
GSC TM/HM Ice Punch Has a ~10% chance to freeze the target. Ice 15 75 100%
GSC TM/HM Icy Wind Lowers the target's Speed by 1 stage. Ice 15 55 95%
GSC TM/HM Iron Tail Has a ~30% chance to lower the target's Defense by 1 stage. Steel 15 100 75%
Other Method Mega Kick Damages the target. Normal 5 120 75%
Level-Up Milk Drink Restores 1/2 of the user's max HP. Normal 10 N/A N/A
GSC TM/HM Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
Egg Move Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. /advanced Normal 15 Var BP 90%
GSC TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
GSC TM/HM Psych Up The user copies all six of the target's current stat modifiers. Normal 10 N/A N/A
GSC TM/HM Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Water 5 N/A N/A
GSC TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
GSC TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Egg Move Reversal Base power increases as the user's HP decreases. Fighting 15 Var BP 100%
GSC TM/HM Rock Smash Has a ~50% chance to lower the target's Defense by 1 stage. Fighting 15 20 100%
Level-Up Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Rock 20 30 90%
GSC TM/HM Sandstorm Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type and the healing power of Morning Sun, Synthesis and Moonlight is halved. Rock 10 N/A N/A
Egg Move Seismic Toss Does damage equal to user's level. Fighting 20 Var Dmg 100%
GSC TM/HM Shadow Ball Has a ~20% chance to lower the target's Special Defense by 1 stage. Ghost 15 80 100%
GSC TM/HM Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
GSC TM/HM Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Level-Up Stomp Has a ~30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Normal 20 65 100%
GSC TM/HM Strength Damages the target. Normal 15 80 100%
GSC TM/HM Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. Fire 5 N/A N/A
GSC TM/HM Surf Damages the target. Water 15 95 100%
GSC TM/HM Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
GSC TM/HM Sweet Scent Lowers the target's Evasion by 1 stage. Normal 20 N/A 100%
Level-Up Tackle Damages the target. Normal 35 35 95%
GSC TM/HM Thunder Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. Electric 10 120 70%
Tutored Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
GSC TM/HM Thunderpunch Has a ~10% chance to paralyze the target. Electric 15 75 100%
GSC TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%
GSC TM/HM Zap Cannon Paralyzes the target. Electric 5 100 50%

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