| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 3 |
3 |
3 |
Growl |
Lowers the target's Attack by 1 stage. |
 |
Normal |
N/A |
100% |
| 5 |
5 |
5 |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
N/A |
N/A |
| 8 |
8 |
8 |
Stomp |
Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. |
 |
Normal |
65 |
100% |
| 11 |
11 |
11 |
Milk Drink |
Restores 1/2 of the user's max HP. |
 |
Normal |
N/A |
N/A |
| 15 |
15 |
15 |
Bide |
Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. |
 |
Normal |
Var Dmg |
100% |
| 19 |
19 |
19 |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
30 |
90% |
| 24 |
24 |
24 |
Body Slam |
Has a 30% chance to paralyze the target. |
 |
Normal |
85 |
100% |
| 29 |
29 |
29 |
Zen Headbutt |
Has a 20% chance to make the target flinch. |
 |
Psychic |
80 |
90% |
| 35 |
35 |
35 |
Captivate |
Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. |
 |
Normal |
N/A |
100% |
| 41 |
41 |
41 |
Gyro Ball |
Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. |
 |
Steel |
Var BP |
100% |
| 48 |
48 |
48 |
Heal Bell |
Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. |
 |
Normal |
N/A |
N/A |
| 55 |
55 |
55 |
Wake-Up Slap |
If the target is asleep, power is doubled but the target will awaken. |
 |
Fighting |
60 |
100% |