#241 Miltank   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
3 3 3 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
5 5 5 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
8 8 8 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
11 11 11 Milk Drink Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
15 15 15 Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
19 19 19 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
24 24 24 Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
29 29 29 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
35 35 35 Captivate Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. Other Damage Normal N/A 100%
41 41 41 Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
48 48 48 Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
55 55 55 Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%

 

 

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