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Magby   

Level-Up AttacksAll | DP | RSE/FRLG | GSC
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1   Smog Has a 40% chance to poison the target. Special Damage Poison 20 70%
7   Ember Has a 10% chance to burn the target. Special Damage Fire 40 100%
10   SmokeScreen Lowers the target's Accuracy by 1 stage. Other Damage Normal N/A 100%
16   Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
19   Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. Special Damage Fire 15 70%
25   Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
28   Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
34   Lava Plume Has a 30% chance to burn the target. Special Damage Fire 80 100%
37   Flamethrower Has a 10% chance to burn the target. Special Damage Fire 95 100%
43   Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Other Damage Fire N/A N/A
46   Fire Blast Has a 10% chance to burn the target. Special Damage Fire 120 85%

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